Magic Build

Items:
Weapons:
 * Ascensus staff(NG+): +300% spellpower. x2.5 spellpower after the addition (800 spellpower with nothing in hand, turns into 2750)
 * Puritas and Depravatio are the best staves pre NG+: They each have +180% spellpower, x 1.6 (from 800 to 1536)
 * Sage's Sketchbook(Range Weapon) - Tome that has +60% spellpower, scales well with traditional perk
 * Mana Bracer(Shield) +50% spellpower

Armor and other stuff
 * Inari blessed kimono(if pure) +50% spellpower if corruption=0
 * Still armor: Faerie queen regalia -60% spell cost
 * Sphinx Tiara: +50% spell power
 * Blue cock socks
 * Mysticality rings

Perks:
Max Int


 * Elemental Conjurer Resolve (+20% int)
 * Basic to Legendary Intelligence - Increases Int for each time
 * Fortress of Intellect - Might increases intelligence instead of strength (toggleable).
 * Auto cast might
 * Long (ester) Lasting buffs I-V: longer lasting buffs means longer might
 * Jobs: Enchanter, Golemancer, Healer ... all the int jobs
 * Limit Breaker: Psyche
 * Smart: Gains int faster +50% int

Spellpower


 * Traditional Mage - You gain 100% spell effect multiplier while using a staff and either a tome or no ranged weapon.
 * Ascension: Mysticality
 * Mage line(Archmage etc)
 * Grey Mage lin(same as mage line... but grey)
 * Channeling - Increases base spell strength by 20%
 * Element masteries (Glacial storm etc..) - using same elements in a row increases damage

Others


 * Elemental Bolt - upgrade of magic bolt - allows your "basic attack" to be with staff
 * Convergence - Grey magic area of effect spells strike three times against single targets.
 * Spellcasting Affinity - Reduces spell costs by 50%.

Race Specific

 * Kitsune
 * Elf