Spells

Magic in Xianxia is tied to spells, their damage is tied to your intelligence and spell damage modifiers. Spells are single target unless they have written that they are AoE - means they deal damage for each enemy present.

Magic Bolt: the basic spell tied to your weapon, it costs about 40 mana by default(but changes allong with spell costs).

White Magic
White magic is magic tied to White books(can be purchased from the wandering trader) they can be cast if under a certain amount of Lust and Wrath, this can be changed by perks. White spells unlockable by books:


 * Whitefire: Whitefire is a potent fire based attack that will burn your foe with flickering white flames, ignoring their physical toughness and most armors.
 * Base cost 40
 * Pyre Burst: Teach your foes a lesson with the strength of a firestorm.
 * AoE spell. Base cost 200
 * Lightning Bolt: Lightning Bolt is a basic lightning attack that will electrocute your foe with a single bolt of lightning.
 * Base cost 40
 * Chain Lighting: Chain Lighting is a lightning attack that will electrocute your foes with a chain bolts of lightning.
 * AoE spell. Base cost 200
 * Blind: Blind is a fairly self-explanatory spell.  It will create a bright flash just in front of the victim's eyes, blinding them for a time.  However if they blink it will be wasted.
 * AoE spell. Base cost 30 (works on whole armies at the same time, this isn't written in the description)
 * Charge Weapon: The Charge Weapon spell will surround your weapon in electrical energy, causing it to do even more damage.
 * Base cost 30,  The effect lasts for a few combat turns.
 * The Charge Armor spell will surround your armor with electrical energy, causing it to do provide additional protection.
 * Base cost 40, The effect lasts for a few combat turns.
 * Heal: Heal will attempt to use white magic to instnatly close your wounds and restore your body.
 * Base cost 30
 * Blizzard: Blizzard is a potent ice based defense spell that will reduce power of any fire based attack used against the user.
 * Base cost 50

Black Magic
Black magic is magic tied to Black books(can be purchased from the wandering trader) they can be cast if under a certain above a certain amount of Lust, this can be changed by perks. Black spells unlockable by books:


 * Ice Spike: Drawning your own lust to concentrate it into chilling spike of ice that will attack your enemies.
 * Base cost 40
 * Arctic Gale: Devastate the enemy ranks with a blast of icy wind sharper then steel blades.
 * AoE spell. Base cost 200
 * Darkness Shard: Drawning your own lust to condense part of the the ambivalent darkness into a shard to attack your enemies.
 * Base cost 40
 * Dusk Wave: Drawning your own lust to condense part of the the ambivalent darkness into a wave to attack your enemies.
 * AoE spell. Base cost 200
 * Arouse: The arouse spell draws on your own inner lust in order to enflame the enemy's passions.
 * Base cost 20
 * Wave of Ecstasy: The arouse spell draws on your own inner lust in order to enflame the enemies passions.
 * AoE spell. Base cost 100 (works on whole armies at the same time, this isn't written in the description)
 * Might: The Might spell draws upon your lust and uses it to fuel a temporary increase in muscle size and power.  It does carry the risk of backfiring and raising lust, like all black magic used on oneself.
 * Base cost 50
 * Blink: The Blink spell draws upon your lust and uses it to fuel a temporary increase in moving speed and if it's needed teleport over short distances.  It does carry the risk of backfiring and raising lust, like all black magic used on oneself.
 * Base cost 40
 * Regenerate: Regenerate will attempt to trigger health recovery over time, however like all black magic used on yourself, it has a chance of backfiring and greatly arousing you.
 * Base cost 50

Grey Magic
Grey magic is magic tied to Grey books(can be purchased from the wandering trader). Grey magic:


 * Meteor Shower: Call down a rain of meteors on your opponents, stunning them for 1 round and dealing area damage. Hits 12 times. Despite been grey magic it still does carry the risk of backfiring and raising lust.
 * AoE Spell and req. 1 turn channeling. Cooldown: 12 turns Base Cost 250
 * Polar Midnight: Cause a massive temperature drop which freezes the air solid in an area. Opponents caught in this spell take the cold damage and are stunned for 5 round.  Despite been grey magic it still does carry the risk of backfiring and raising lust.
 * AoE Spell and req. 1 turn channeling. Cooldown: 12 turns Base Cost 250

Other magics
There are other magics including Hex magic, Blood magic but I haven't been able to obtain them yet.