Perks

List of Perk Paths


 * Last editor note: Now it looks like shit, but at least it's actual for 0.8s3.

(Eternaly) Lasting Buffs: You’ve chosen the '(Eternaly) Lasting Buffs' perk. Your mastery over buffs reached (eternaly) lasting level. (+5 turns duration and increasing cost 2x) (Ever)Lasting Buffs: You’ve chosen the '(Ever)Lasting Buffs' perk. Your mastery over buffs reached (ever)lasting level. (+5 turns duration and increasing cost 2x) Acclimation: You’ve chosen the 'Acclimation' perk, making your body 15% more resistant to lust, up to a maximum of 75%. Acolyte: You’ve chosen the 'Acolyte' perk, lowering min libido by 2 and rise lust resistance by 5%. Adept War Mage: You’ve chosen the 'Adept War Mage' perk, increasing wrath bar by 150, increasing in-combat mana recovery by 15 and safe limit for spellcasting increasing by 5%. Max Wrath +150. Adrenaline Rush: You’ve chosen the 'Adrenaline Rush' perk, to always start combat with 100 more points of wrath. Advanced Aerial Combat: You’ve chosen the 'Advanced Aerial Combat' perk, you trained to fight while in flight. (extend flight duration while using wings by 2 turns and increase evasion when flying by 5%) Advanced Aerobatics: You’ve chosen the 'Advanced Aerobatics' perk. You understand the properties of wind resistance and aerodynamics nearly perfectly. (increase accuracy to melee/range attacks by 50% when flying) Advanced All-Rounder Education: You’ve chosen the 'Advanced All-Rounder Education' perk, expanding amount of advanced jobs you can learn. (+3) Advanced Endurance: You’ve chosen the 'Advanced Endurance' perk. Thanks to your advanced physical conditioning, your maximum fatigue has been increased by 200! Max Fatigue +200. Advanced Golemancy Theory: You’ve chosen the 'Advanced Golemancy Theory' perk, allowing to make steel golems. Advanced Magicules Theory: You’ve chosen the 'Advanced Magicules Theory' perk, increasing magical critical hit chance by up to 30% (Wisdom-based). Advanced Self-Control: You’ve chosen the 'Advanced Self-Control' perk. Thanks to your advanced mental conditioning, your maximum lust has been increased by 300! Max Lust +300. Advanced Spirituality: You’ve chosen the 'Advanced Spirituality' perk. Thanks to your advanced mystical conditioning, your maximum mana has been increased by 900! Max Mana +900. Advanced Tranquilness: You’ve chosen the 'Advanced Tranquilness' perk. Thanks to your advanced anger managment training, your maximum wrath has been increased by 500! Max Wrath +500. Aerial Combat: You’ve chosen the 'Aerial Combat' perk, you trained basics of fighting while flying. Aerobatics: You’ve chosen the 'Aerobatics' perk. You understand the properties of wind resistance and aerodynamics and how to optimize your situation in the air. Agility: You’ve chosen the 'Agility' perk, increasing the effectiveness of Light/Medium armors by a portion of your speed. Alchemical cartridge: You’ve chosen the 'Alchemical cartridge' perk, adding intelligence scaling to firearms damage. Alpha and Omega: You’ve chosen the 'Alpha and Omega' perk. Further increasing your specialization into a unique race and increasing racial skill power by an additionnal 50%. Amateur Gunslinger: You’ve chosen the 'Amateur Gunslinger' perk, gaining an extra firearm attack per turn. Amateur: You’ve chosen the 'Amateur' perk, gaining +15% tease dmg. Anatomy expert: You’ve chosen the 'Anatomy expert' perk. Your continued study of your opponents anatomy granted you insight to their weak point allowing you to strike precisely where it will hurt the most for increased critical chances and damage with thrown weapon. (+10% crit chance and +50% crit dmg) Anger: You’ve chosen the 'Anger' perk, increasing damage based on your missing HP. Max Wrath +2000. Anvil: You’ve chosen the 'Anvil' perk, increasing armor proficiency. (+5% phys/mag resistance) Apex: You’ve chosen the 'Apex' perk. Further increasing your specialisation into a unique race and increasing racial skill power by 50%. Apprentice Golem Maker: You’ve chosen the 'Apprentice Golem Maker' perk, increasing your proficiency in making golems. Apprentice War Mage: You’ve chosen the 'Apprentice War Mage' perk, increasing wrath bar by 50, increasing in-combat mana recovery by 10 and safe limit for spellcasting increasing by 5%. Max Wrath +50. Arcane Lash: You’ve chosen the 'Arcane Lash' perk, causing you to increase effects of lust inducing spells and weapon when using whip. Arcane Pool I: You’ve chosen the 'Arcane Pool I' perk, granting +3 extra maximum mana for each point of intelligence and wisdom. Max Mana per intelligence +3, Max Mana per wisdom +3. Arcane Pool II: You’ve chosen the 'Arcane Pool II' perk, granting +3 extra maximum mana for each point of intelligence and wisdom. Max Mana per intelligence +3, Max Mana per wisdom +3. Arcane Pool III: You’ve chosen the 'Arcane Pool III' perk, granting +3 extra maximum mana for each point of intelligence and wisdom. Max Mana per intelligence +3, Max Mana per wisdom +3. Arcane Pool IV: You’ve chosen the 'Arcane Pool IV' perk, granting +3 extra maximum mana for each point of intelligence and wisdom. Max Mana per intelligence +3, Max Mana per wisdom +3. Arcane Pool V: You’ve chosen the 'Arcane Pool V' perk, granting +3 extra maximum mana for each point of intelligence and wisdom. Max Mana per intelligence +3, Max Mana per wisdom +3. Arcane Pool VI: You’ve chosen the 'Arcane Pool VI' perk, granting +3 extra maximum mana for each point of intelligence and wisdom. Max Mana per intelligence +3, Max Mana per wisdom +3. Arcane Regeneration (Epic): You’ve chosen the 'Arcane Regeneration (Epic)' perk, increasing mana recovery and mana pool. Arcane Regeneration (Legendary): You’ve chosen the 'Arcane Regeneration (Legendary)' perk, increasing mana recovery and mana pool. Arcane Regeneration (Major): You’ve chosen the 'Arcane Regeneration (Major)' perk, increasing mana recovery and mana pool. Arcane Regeneration (Minor): You’ve chosen the 'Arcane Regeneration (Minor)' perk, increasing mana recovery and mana pool. Arcane Regeneration (Mythical): You’ve chosen the 'Arcane Regeneration (Mythical)' perk, increasing mana recovery and mana pool. Archer’s Stamina I: You’ve chosen the 'Archer’s Stamina I' perk, granting +1 extra maximum fatigue for each point of speed. Max Fatigue per speed +1. Archer’s Stamina II: You’ve chosen the 'Archer’s Stamina II' perk, granting +1 extra maximum fatigue for each point of speed. Max Fatigue per speed +1. Archer’s Stamina III: You’ve chosen the 'Archer’s Stamina III' perk, granting +1 extra maximum fatigue for each point of speed. Max Fatigue per speed +1. Archer’s Stamina IV: You’ve chosen the 'Archer’s Stamina IV' perk, granting +1 extra maximum fatigue for each point of speed. Max Fatigue per speed +1. Archer’s Stamina V: You’ve chosen the 'Archer’s Stamina V' perk, granting +1 extra maximum fatigue for each point of speed. Max Fatigue per speed +1. Archer’s Stamina VI: You’ve chosen the 'Archer’s Stamina VI' perk, granting +1 extra maximum fatigue for each point of speed. Max Fatigue per speed +1. Archmage: You’ve chosen the 'Archmage' perk, increasing base spell strength by 30%, base mana pool by 180 and lust bar by 45. Max Lust +45. Armor Master: You’ve chosen the 'Armor Master' perk, increasing the effectiveness of Heavy armors by a portion of your speed. Arouse the audience: You’ve chosen the 'Arouse the audience' perk, increasing the damage of tease against groups. Arousing Aura: You’ve chosen the 'Arousing Aura' perk, causing you to radiate an aura of lust when your corruption is over 70. Axillary Venom Glands: You’ve chosen the 'Axillary Venom Glands' perk. Increase venom/web recharge speed based by 100% at cost of 1% of max HP lost per tick. (if hunger mode is active will instead drain hunger 2x faster) Ayo Armor Proficiency: You’ve chosen the 'Ayo Armor Proficiency' perk. Due to your specialization in wearing ayo armor’s you gain a little bit of damage reduction. Backlash: You’ve chosen the 'Backlash' perk, raising parry chance with your fist when wearing no shield. When you manage to block an attack with your fist do a single counterattack. Balance breaker: You’ve chosen the 'Balance breaker' perk. Your brutal strikes while wielding maces or hammers may leave your opponents disoriented. (Attacks with maces/hammers can powerstun and ignore stun immunity but with halved stun chance) Basic All-Rounder Education: You’ve chosen the 'Basic All-Rounder Education' perk, expanding amount of advanced jobs you can learn. (+3) Basic Endurance: You’ve chosen the 'Basic Endurance' perk. Thanks to your basic physical conditioning, your maximum fatigue has been increased by 30! Max Fatigue +30. Basic Self-Control: You’ve chosen the 'Basic Self-Control' perk. Thanks to your basic mental conditioning, your maximum lust has been increased by 45! Max Lust +45. Basic Spirituality: You’ve chosen the 'Basic Spirituality' perk. Thanks to your basic mystical conditioning, your maximum mana has been increased by 135! Max Mana +135. Basic Tranquilness: You’ve chosen the 'Basic Tranquilness' perk. Thanks to your basic anger managment training, your maximum wrath has been increased by 75! Max Wrath +75. Battleflash: You’ve chosen the 'Battleflash' perk. You start every battle with Blink effect, as long as your Lust is sufficient to cast it before battle. Battlemage: You’ve chosen the 'Battlemage' perk. You start every battle with Might effect, as long as your Lust is sufficient to cast it before battle. Battleshield: You’ve chosen the 'Battleshield' perk. You start every battle with Mana Shield, as long as your Lust is sufficient to cast it before battle. Beginner Golem Maker: You’ve chosen the 'Beginner Golem Maker' perk, increasing your proficiency in making golems. Bellows: You’ve chosen the 'Bellows' perk, increasing armor proficiency. (+5% phys/mag resistance) Berserker: You’ve chosen the 'Berserker' perk, which unlocks the 'Berserk' magical ability. Berserking increases attack and lust resistance but reduces physical defenses. Max Wrath +500. Bigger Golem Bag I: You’ve chosen the 'Bigger Golem Bag I' perk, increasing your golems bag. Bigger Golem Bag II: You’ve chosen the 'Bigger Golem Bag II' perk, increasing your golems bag. Bigger Golem Bag III: You’ve chosen the 'Bigger Golem Bag III' perk, increasing your golems bag. Bigger Golem Bag IV: You’ve chosen the 'Bigger Golem Bag IV' perk, increasing your golems bag. Bigger Golem Bag V: You’ve chosen the 'Bigger Golem Bag V' perk, increasing your golems bag. Bigger Golem Bag VI: You’ve chosen the 'Bigger Golem Bag VI' perk, increasing your golems bag. Blade Barrier: You’ve chosen the 'Blade Barrier' perk. Chance to parry is further increased by +15% when dual wielding. Blademaster: You’ve chosen the 'Blademaster' perk. Your chance of critical hit is increased by 5% as long as you’re wielding weapon with blade (sword, dueling sword, axe, dagger) and not using a shield. Blessed by Lady Godiva: You’ve chosen the 'Blessed by Lady Godiva' perk, increasing gem gains from victories by 15%. Body Cultivator: You’ve chosen the 'Body Cultivator' perk, starting journey on the body cultivators path! (+1 to armor, +2 to unarmed attack, +100 max HP, +0.5% HP regen) Body of Steel: You’ve chosen the 'Body of Steel' perk, gaining +10% melee phys dmg. Bone soul: You’ve chosen the 'Bone soul' perk. When the bone reserve is at 0 you can still cast necromancy spells. However the effect of these spells is reduced by 50%. If the player has more than 50 demon bones, damage is instead increased by 10% per 10 bone owned up to 200%. Increase limit of stored demonic bones by 100. Bones of Steel: You’ve chosen the 'Bones of Steel' perk, gaining +10% melee phys dmg. Brawn: You’ve chosen the 'Brawn' perk, increasing your striking power. (+10% to phantom Str bonus, +5% to unarmed atk) Brothel Owner: You’ve chosen the 'Brothel Owner' perk, gaining +15% tease dmg. Brutal Blows: You’ve chosen the 'Brutal Blows' perk, which reduces enemy armor with each hit. Brute: You’ve chosen the 'Brute' perk, increased your striking strength. (+20% of max core Str as phantom Str) Cardinal: You’ve chosen the 'Cardinal' perk, lowering min libido by 2 and rise lust resistance by 5%. Careful but Reckless Aim and Shooting: You’ve chosen the 'Careful but Reckless Aim and Shooting' perk, improving your accuracy by 30% at the cost of lowering your toughness. Toughness -15%. Cat-like Nimbleness (Evolved): You’ve chosen the 'Cat-like Nimbleness (Evolved)' perk. Your nimble body allows you to move with even better nimbleness than before, further increasing evasion. Speed +10%. Cat-like Nimbleness (Final Form): You’ve chosen the 'Cat-like Nimbleness (Final Form)' perk. Your nimble body allows you to move with even greater nimbleness than before, further increasing evasion. Speed +20%. Cat-like Nimbleness: You’ve chosen the 'Cat-like Nimbleness' perk. Your transformed joins allows you to move more with greater nimbleness, increasing evasion. Catch the blade: You’ve chosen the 'Catch the blade' perk, giving you a chance to deflect blow with your fists. (Speed-based). Challenging shout: You’ve chosen the 'Challenging shout' perk, gaining access to use Warrior Shout special. (+20% of max/overmax wrath) Channeling: You’ve chosen the 'Channeling' perk, boosting the strength of your spellcasting and expanding your mana pool! Charged Core: You’ve chosen the 'Charged Core' perk, learning how to make golems attacks be slight stronger. Cheat Death: You’ve chosen the 'Cheat Death' perk, increasing healing spells effect when below 10% max HP. Cheetah I: You’ve chosen the 'Cheetah I' perk, granting +4 extra maximum HP for each point of speed. Cheetah II: You’ve chosen the 'Cheetah II' perk, granting +4 extra maximum HP for each point of speed. Cheetah III: You’ve chosen the 'Cheetah III' perk, granting +4 extra maximum HP for each point of speed. Cheetah IV: You’ve chosen the 'Cheetah IV' perk, granting +4 extra maximum HP for each point of speed. Cheetah V: You’ve chosen the 'Cheetah V' perk, granting +4 extra maximum HP for each point of speed. Cheetah VI: You’ve chosen the 'Cheetah VI' perk, granting +4 extra maximum HP for each point of speed. Chimerical Body: Advanced Stage: You’ve chosen the 'Chimerical Body: Advanced Stage' perk. Constant mutations rised your body adaptiveness to advanced level. Toughness +10%, Sensitivity +5, Intelligence +5%, Speed +15%, Strength +10%, Wisdom +10%. Chimerical Body: Basic Stage: You’ve chosen the 'Chimerical Body: Basic Stage' perk. Your body reach adaptation stage for most base type of chimera. Toughness +5%, Sensitivity +5, Intelligence +5%, Speed +5%, Strength +5%, Wisdom +10%. Chimerical Body: Epic Stage: You’ve chosen the 'Chimerical Body: Epic Stage' perk. Constant mutations rised your body adaptiveness to Epic level. Toughness +10%, Sensitivity +15, Intelligence +20%, Speed +10%, Libido +15%, Strength +10%, Wisdom +20%. Requires: Chimerical Body: Semi-Epic Stage, Level 78, Ninety nine racial perks. Chimerical Body: Improved Stage: You’ve chosen the 'Chimerical Body: Improved Stage' perk. Constant mutations rised your body adaptiveness into improved level. Toughness +5%, Sensitivity +5, Intelligence +5%, Speed +5%, Libido +10%, Strength +5%, Wisdom +5%. Chimerical Body: Initial Stage: You’ve chosen the 'Chimerical Body: Initial Stage' perk. Constant mutations causing your body to slowly start adapt to increased metabolism needs. Toughness +5%, Libido +5%. Chimerical Body: Peerless Stage: You’ve chosen the 'Chimerical Body: Peerless Stage' perk. Constant mutations rised your body adaptiveness to peerless level. Toughness +15%, Sensitivity +10, Intelligence +10%, Speed +15%, Libido +5%, Strength +15%, Wisdom +10%. Chimerical Body: Semi-Advanced Stage: You’ve chosen the 'Chimerical Body: Semi-Advanced Stage' perk. Constant mutations rised your body adaptiveness beyond improved level. Toughness +10%, Sensitivity +5, Intelligence +5%, Speed +5%, Libido +5%, Strength +10%, Wisdom +5%. Chimerical Body: Semi-Basic Stage: You’ve chosen the 'Chimerical Body: Semi-Basic Stage' perk. Your body will reach apex stage of adaptation for most base type of chimera. Speed +5%, Strength +5%, Intelligence +5%. Chimerical Body: Semi-Epic Stage: You’ve chosen the 'Chimerical Body: Semi-Epic Stage' perk. Constant mutations rised your body adaptiveness beyond peerless level. Chimerical Body: Semi-Improved Stage: You’ve chosen the 'Chimerical Body: Semi-Improved Stage' perk. Constant mutations rised your body adaptiveness beyond basic level. Chimerical Body: Semi-Peerless Stage: You’ve chosen the 'Chimerical Body: Semi-Peerless Stage' perk. Constant mutations rised your body adaptiveness beyond superior level. Toughness +15%, Sensitivity +10, Intelligence +5%, Speed +15%, Libido +10%, Strength +15%, Wisdom +5%. Chimerical Body: Semi-Superior Stage: You’ve chosen the 'Chimerical Body: Semi-Superior Stage' perk. Constant mutations rised your body adaptiveness beyond advanced level. Chimerical Body: Superior Stage: You’ve chosen the 'Chimerical Body: Superior Stage' perk. Constant mutations rised your body adaptiveness to superior level. Toughness +10%, Sensitivity +5, Intelligence +10%, Speed +10%, Libido +5%, Strength +10%, Wisdom +10%. Church of the gun: You’ve chosen the 'Church of the gun' perk, adding wisdom scaling to firearms damage. Claw training: You’ve chosen the 'Claw training' perk, gain 1 extra natural attack with your natural weapons! Max Wrath +100. Clawing flurry: You’ve chosen the 'Clawing flurry' perk, gaining an additional attack with your natural weapons! Max Wrath +250. Close to death: You’ve chosen the 'Close to death' perk, increasing healing spells effect when below 25% max HP. Cold Aim: You’ve chosen the 'Cold Aim' perk, causing Careful but Reckless Aim and Shooting to no longer reduce your Toughness. Toughness +15%. Cold Blooded: You’ve chosen the 'Cold Blooded' perk. Thanks to increased control over your desires, your minimum lust is reduced! (Won’t reduce minimum lust below 20 though.) Cold Fury: You’ve chosen the 'Cold Fury' perk, causing Berserking to not reduce your armor (increase atk boost a bit). Max Wrath +250. Cold Lust: You’ve chosen the 'Cold Lust' perk, causing Lustzerking to not reduce your lust resistance (increase atk boost a bit). Max Wrath +250. Colder Fury: You’ve chosen the 'Colder Fury' perk, causing Berserking to not reduce your magic resistance (increase atk boost). Max Wrath +375. Colder Lust: You’ve chosen the 'Colder Lust' perk, causing Lustzerking to not reduce your magic resistance (increase atk boost). Max Wrath +375. Collector: You’ve chosen the 'Collector' perk, increasing gem gains from victories by 15%. Combo Master: You’ve chosen the 'Combo Master' perk, gaining another extra attack with fist (weapon). Combo: You’ve chosen the 'Combo' perk, gaining an extra attack with fist (weapon). Control freak: You’ve chosen the 'Control freak' perk. Grapple damage and tease damage increase by 50% for each consecutive round you are holding grapple. Damage multiplier reset to 1 once grapple ends. Convergence: You’ve chosen the 'Convergence' perk, gaining chance to attack single targets three times with grey aoe spells. Corrupt magic: You’ve chosen the 'Corrupt magic' perk. Your spells gain aligned damage, dealing more damage against the pure. Spells that drain health heals for twice as much while Dark Ritual is active. Corrupted Libido: You’ve chosen the 'Corrupted Libido' perk. As a result of your body’s corruption, you’ve become a bit harder to turn on. (Lust gain reduced by 10%!) Critical performance: You’ve chosen the 'Critical performance' perk, allowing your non periodic tease damage to critically hit based on your libido. Cupid: You’ve chosen the 'Cupid' perk, allowing you to shoot arrows inflicting lust. Cursed Tag: You’ve chosen the 'Cursed Tag' perk. Through arcane study, you’ve begun to understand the magical working of your cursed tag, allowing you to improve your abilities by altering some of the unholy text. This allows you to add one power from a list of abilities. Cyclone (Stage 1): You’ve chosen the 'Cyclone (Stage 1)' perk, increasing crit chance for aoe specials like whirlwind. Cyclone (Stage 2): You’ve chosen the 'Cyclone (Stage 2)' perk, increasing crit chance for aoe specials like whirlwind. Cyclone (Stage 3): You’ve chosen the 'Cyclone (Stage 3)' perk, increasing crit chance for aoe specials like whirlwind. Cyclone (Stage 4): You’ve chosen the 'Cyclone (Stage 4)' perk, increasing crit chance and damage for aoe specials like whirlwind. Cyclone (Stage 5): You’ve chosen the 'Cyclone (Stage 5)' perk, increasing crit chance and damage for aoe specials like whirlwind. Dancer’s Vitality I: You’ve chosen the 'Dancer’s Vitality I' perk, granting +1.5 extra maximum fatigue for each point of speed. Max Fatigue per speed +1.5. Dancer’s Vitality II: You’ve chosen the 'Dancer’s Vitality II' perk, granting +1.5 extra maximum fatigue for each point of speed. Max Fatigue per speed +1.5. Dancer’s Vitality III: You’ve chosen the 'Dancer’s Vitality III' perk, granting +1.5 extra maximum fatigue for each point of speed. Max Fatigue per speed +1.5. Dancer’s Vitality IV: You’ve chosen the 'Dancer’s Vitality IV' perk, granting +1.5 extra maximum fatigue for each point of speed. Max Fatigue per speed +1.5. Dancer’s Vitality V: You’ve chosen the 'Dancer’s Vitality V' perk, granting +1.5 extra maximum fatigue for each point of speed. Max Fatigue per speed +1.5. Dancer’s Vitality VI: You’ve chosen the 'Dancer’s Vitality VI' perk, granting +1.5 extra maximum fatigue for each point of speed. Max Fatigue per speed +1.5. Dantian: You’ve chosen the 'Dantian' perk. As a result of many cultivation sessions you managed to find dantian in your body, which resulted in increased capacity to store soulforce. Daoist Cultivator: You’ve chosen the 'Daoist Cultivator' perk, starting journey on the daoist cultivators path! (+20% soulskill/m.soulskill power, -10% soulskills cost, +50% base soulforce recovery multiplier) Max Soulforce +25. Daoist: Apprentice Stage: You’ve chosen the 'Daoist: Apprentice Stage' perk, progressing on your Daoist path. (+40% soulskill/m.soulskill power, +40 max SF at S.Apprentice, S.Personage, S.Warrior stages) Daoist: Elder Stage: You’ve chosen the 'Daoist: Elder Stage' perk, progressing on your Daoist path. (+80% soulskill/m.soulskill power, +100 max SF at S.Exalt, S.Overlord, S.Tyrant stages) Daoist: Overlord Stage: You’ve chosen the 'Daoist: Overlord Stage' perk, progressing on your Daoist path. (+100% soulskill/m.soulskill power, +150 max SF S.King, S.Emperor, S.Ancestor stages) Daoist: Warrior Stage: You’ve chosen the 'Daoist: Warrior Stage' perk, progressing on your Daoist path. (+60% soulskill/m.soulskill power, +60 max SF at S.Sprite, S.Scholar, S.Elder stages) Dark Ritual: You’ve chosen the 'Dark Ritual' perk, Allowing you to sacricice health to empower your spells. Dazzling display: You’ve chosen the 'Dazzling display' perk, allowing to slightly increase tease damage or even stun your enemy for a short moment. Deadly Aim: You’ve chosen the 'Deadly Aim' perk, causing arrows/bolts to ignore the damage reductions of opponent. Deadly Throw: You’ve chosen the 'Deadly Throw' perk, adding your speed to throwing weapon damage. Deadly sneaker: You’ve chosen the 'Deadly sneaker' perk. Increase sneaky attack dmg by 200% base value (4x). Dean: You’ve chosen the 'Dean' perk, gaining +10% max Mana. Max Mana +10%. Death plunge: You’ve chosen the 'Death plunge' perk. When using Great Dive you may add your weapon damage as part of the attack damage as if using power attack at its current maximum value consuming no wrath in the process. Deca Attack (Small): You’ve chosen the 'Deca Attack (Small)' perk. This allows you to make ten melee attacks with small weapons. Defence Stance: You’ve chosen the 'Defence Stance' perk, training to master you defence pose. Defensive Staff Channeling: You’ve chosen the 'Defensive Staff Channeling' perk. When you would cast defensive spell holding staff it effects would be increased a bit (higher defensive effect or longer duration). Demonic Desire I: You’ve chosen the 'Demonic Desire I' perk, giving you an additional 5% of base value to max lust! Max Lust +5%. Demonic Desire II: You’ve chosen the 'Demonic Desire II' perk, giving you an additional 5% of base value to max lust! Max Lust +5%. Demonic Desire III: You’ve chosen the 'Demonic Desire III' perk, giving you an additional 5% of base value to max lust! Max Lust +5%. Demonic Desire IV: You’ve chosen the 'Demonic Desire IV' perk, giving you an additional 5% of base value to max lust! Max Lust +5%. Demonic Desire V: You’ve chosen the 'Demonic Desire V' perk, giving you an additional 5% of base value to max lust! Max Lust +5%. Demonic Desire VI: You’ve chosen the 'Demonic Desire VI' perk, giving you an additional 5% of base value to max lust! Max Lust +5%. Desensitization: You’ve chosen the 'Desensitization' perk, decreasing negative effects of sensitivity by 5%. Devastating charge: You’ve chosen the 'Devastating charge' perk, when using the charge action you have a 20% chance to stun the opponent for a round. Charge is 50% more powerful. Diehard: You’ve chosen the 'Diehard' perk, allowing to contiue fight even when below 0 HP. Divine Knowledge: You’ve chosen the 'Divine Knowledge' perk. Allow to cast divine magic spells as long corruption is 20-, locks out access to black spells and deal 20% more dmg when using white or divine magic to attack corrupted enemies. Divine armament: You’ve chosen the 'Divine armament' perk. Charge weapon/armor spell power is doubled and works at full power even when using heavy armor. If wearing a robe, PC gains a bonus to armor equal to 1/3 of its level. Staves wielded without a shield can now be used to block (10%) and gain a tripled base damage value on physical attacks. Doctor: You’ve chosen the 'Doctor' perk, increasing HP gains by 20%. Double Attack (Large): You’ve chosen the 'Double Attack (Large)' perk. This allows you to make two melee attacks with large weapons. Max Wrath +100. Double Attack (Small): You’ve chosen the 'Double Attack (Small)' perk. This allows you to make two melee attacks with small weapons. Double Attack: You’ve chosen the 'Double Attack' perk. This allows you to make two melee attacks with non-large weapons. Max Wrath +50. Double Strike: You’ve chosen the 'Double Strike' perk. This allows you to make two range attacks. Dual Wield (Firearms): You’ve chosen the 'Dual Wield (Firearms)' perk, training skill of using two firearms (non 2H ones). (damage and accuracy penalties decreased by 20% and 10%) Dual Wield (Large): You’ve chosen the 'Dual Wield (Large)' perk, training skill of using two large melee weapons. (damage and accuracy penalties decreased by 20% and 10%) Dual Wield (Normal): You’ve chosen the 'Dual Wield (Normal)' perk, training skill of using two normal sized melee weapons. (damage and accuracy penalties decreased by 20% and 10%) Dual Wield (Small): You’ve chosen the 'Dual Wield (Small)' perk, training skill of using two small melee weapons. (damage and accuracy penalties decreased by 20% and 10%) Dual Wield: You’ve chosen the 'Dual Wield' perk, training skill of using two weapons. Eagle eye: You’ve chosen the 'Eagle eye' perk, increasing traditional range weapons base attack. Eclipsing Shadow (Ex): You’ve chosen the 'Eclipsing Shadow (Ex)' perk. Increase to cumulative damage by 10%. Penalty for turn without casted darkness spell decreased by 5%. Eclipsing Shadow (Su): You’ve chosen the 'Eclipsing Shadow (Su)' perk. Prevent decay of cumulative damage increase bonus when channeling darkness based attack. Penalty for turn without casted darkness spell decreased by another 5%. Eclipsing Shadow: You’ve chosen the 'Eclipsing Shadow' perk. Cumulative 20% damage increase for every subsequent darkness spell. Each turn without casted darkness spell lower damage by 20%. Ecliptic Mind (Evolved): You’ve chosen the 'Ecliptic Mind (Evolved)' perk. Further empower the effect of your aura based on your purity or corruption score. Aura effect is doubled against creatures of the opposite alignment. Ecliptic Mind (Final Form): You’ve chosen the 'Ecliptic Mind (Final Form)' perk. Further empower the effect of your aura based on your purity or corruption score. Aura effect is tripled against creatures of the opposite alignment. Gain minor regeneration based on your alignment. Ecliptic Mind: You’ve chosen the 'Ecliptic Mind' perk. Allows to retains aura at all time, gaining whichever corresponds to your alignment. Empower the effect of your aura based on your purity or corruption score. Elemental Arrows: You’ve chosen the 'Elemental Arrows' perk, allowing you to shoot elemental arrows. Elemental Bolt: You’ve chosen the 'Elemental Bolt' perk. Enable use of Elemental bolt. (would prevent decay of buff from building up elemental damage) Elemental Bond: Flesh: You’ve chosen the 'Elemental Bond: Flesh' perk, allowing you to form bond with summoned elementals to share recived damage. Elemental Bond: Urges: You’ve chosen the 'Elemental Bond: Urges' perk, allowing you to form bond with summoned elementals to share recived lust damage. Elemental Conjurer Dedication: You’ve chosen the 'Elemental Conjurer Dedication' perk, dedicating yourself to pursue path of elemental conjuring at the cost of physical fragility. Toughness -30%, Speed -30%, Strength -30%, Intelligence +40%, Wisdom +60%. Elemental Conjurer Knowledge: You’ve chosen the 'Elemental Conjurer Knowledge' perk, gaining knowledge how to make elementals rank up process less resource consuming. (-40% needed mana/fatigue and 40% less HP lost during failure) Elemental Conjurer Resolve: You’ve chosen the 'Elemental Conjurer Resolve' perk, showing your resolve to purse elementals enhancing at the cost of physical weakening. Toughness -15%, Speed -15%, Strength -15%, Intelligence +20%, Wisdom +30%. Elemental Conjurer Sacrifice: You’ve chosen the 'Elemental Conjurer Sacrifice' perk, showing your will to sacrifice everything in reaching perfect elementals enhancing. Toughness -45%, Speed -45%, Strength -45%, Intelligence +60%, Wisdom +90%. Elemental Contract Rank 1: You’ve chosen the 'Elemental Contract Rank 1' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 10: You’ve chosen the 'Elemental Contract Rank 10' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 11: You’ve chosen the 'Elemental Contract Rank 11' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 12: You’ve chosen the 'Elemental Contract Rank 12' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 13: You’ve chosen the 'Elemental Contract Rank 13' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 14: You’ve chosen the 'Elemental Contract Rank 14' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 15: You’ve chosen the 'Elemental Contract Rank 15' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 16: You’ve chosen the 'Elemental Contract Rank 16' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 17: You’ve chosen the 'Elemental Contract Rank 17' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 18: You’ve chosen the 'Elemental Contract Rank 18' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 19: You’ve chosen the 'Elemental Contract Rank 19' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 2: You’ve chosen the 'Elemental Contract Rank 2' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 20: You’ve chosen the 'Elemental Contract Rank 20' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 21: You’ve chosen the 'Elemental Contract Rank 21' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 22: You’ve chosen the 'Elemental Contract Rank 22' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 23: You’ve chosen the 'Elemental Contract Rank 23' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 24: You’ve chosen the 'Elemental Contract Rank 24' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 25: You’ve chosen the 'Elemental Contract Rank 25' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 26: You’ve chosen the 'Elemental Contract Rank 26' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 27: You’ve chosen the 'Elemental Contract Rank 27' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 28: You’ve chosen the 'Elemental Contract Rank 28' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 29: You’ve chosen the 'Elemental Contract Rank 29' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 3: You’ve chosen the 'Elemental Contract Rank 3' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 30: You’ve chosen the 'Elemental Contract Rank 30' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 31: You’ve chosen the 'Elemental Contract Rank 31' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 4: You’ve chosen the 'Elemental Contract Rank 4' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 5: You’ve chosen the 'Elemental Contract Rank 5' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 6: You’ve chosen the 'Elemental Contract Rank 6' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 7: You’ve chosen the 'Elemental Contract Rank 7' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 8: You’ve chosen the 'Elemental Contract Rank 8' perk, rising your ability to command more and stronger elementals. Elemental Contract Rank 9: You’ve chosen the 'Elemental Contract Rank 9' perk, rising your ability to command more and stronger elementals. Elemental touch: You’ve chosen the 'Elemental touch' perk. Unarmed strikes and elemental skills inflict a status to your victim when infused respectively Frostbite, Burn, Acid and Bleed. Elements of Mareth: Advanced: You’ve chosen the 'Elements of Mareth: Advanced' perk, your time spent in Mareth allowing you to get advanced understanding of native elements that aren’t classified as one of four traditional. Elements of Mareth: Basics: You’ve chosen the 'Elements of Mareth: Basics' perk, your time spent in Mareth allowing you to get basic understanding of native elements that aren’t classified as one of four traditional. Elements of the orthodox Path: You’ve chosen the 'Elements of the orthodox Path' perk, your time spent on studing elements allowing you to call those mentioned in more orthodox writings. Embodiment: You’ve chosen the 'Embodiment' perk, gaining +10% max Soulforce. Max Soulforce +10%. Enable Criticals: You’ve chosen the 'Enable Criticals' perk, allowing you to get crits on normaly immune to this enemy types. Enchantment: You’ve chosen the 'Enchantment' perk, number of possible effects of transformatives +2% alchemy/mutagen boost. Engineer’s Friend: You’ve chosen the 'Engineer’s Friend' perk, gaining +10% range phys dmg. Enhancement: You’ve chosen the 'Enhancement' perk, number of possible effects of transformatives +2% alchemy/mutagen boost. Envenomed Bolt: You’ve chosen the 'Envenomed Bolt' perk, allowing you to apply your own venom to arrows and bolts. Epic Brawn: You’ve chosen the 'Epic Brawn' perk, improving your striking power to epic level. (+25% to phantom Str bonus, +20% to unarmed atk) Epic Brute: You’ve chosen the 'Epic Brute' perk, improving your striking strength to epic level. (+80% of max core Str as phantom Str) Epic Desensitization: You’ve chosen the 'Epic Desensitization' perk, decreasing negative effects of sensitivity by 15%. Epic Diehard: You’ve chosen the 'Epic Diehard' perk, getting third upgrade of Diehard effect. Epic Endurance: You’ve chosen the 'Epic Endurance' perk. Thanks to your epic physical conditioning, your maximum fatigue has been increased by 4500! Max Fatigue +4500. Epic Golem Maker (2nd Circle): You’ve chosen the 'Epic Golem Maker (2nd Circle)' perk, increasing your proficiency in making golems. Allow to store 1 more improved stone golem. Intelligence +20%, Wisdom +20%. Epic Golem Maker (3rd Circle): You’ve chosen the 'Epic Golem Maker (3rd Circle)' perk, increasing your proficiency in making golems. Allow to store 1 more improved stone golem. Intelligence +30%, Wisdom +30%. Epic Golem Maker: You’ve chosen the 'Epic Golem Maker' perk, increasing your proficiency in making golems. Also allow to make improved stone golems. Intelligence +10%, Wisdom +10%. Epic Intelligence: You’ve chosen the 'Epic Intelligence' perk. Intelligence +35%. Epic Libido: You’ve chosen the 'Epic Libido' perk. Libido +35%. Epic Lifeline: You’ve chosen the 'Epic Lifeline' perk, increasing your self healing to epic level. Epic Self-Control: You’ve chosen the 'Epic Self-Control' perk. Thanks to your epic mental conditioning, your maximum lust has been increased by 6750! Max Lust +6750. Epic Sensitivity: You’ve chosen the 'Epic Sensitivity' perk. Sensitivity +140. Epic Speed: You’ve chosen the 'Epic Speed' perk. Speed +35%. Epic Spirituality: You’ve chosen the 'Epic Spirituality' perk. Thanks to your epic mystical conditioning, your maximum mana has been increased by 20250! Max Mana +20250. Epic Strength: You’ve chosen the 'Epic Strength' perk. Strength +35%. Epic Toughness: You’ve chosen the 'Epic Toughness' perk. Toughness +35%. Epic Tranquilness: You’ve chosen the 'Epic Tranquilness' perk. Thanks to your epic anger managment training, your maximum wrath has been increased by 11250! Max Wrath +11250. Epic Wisdom: You’ve chosen the 'Epic Wisdom' perk. Wisdom +35%. Eromancy (Beginner): You’ve chosen the 'Eromancy (Beginner)' perk, granting +3 extra maximum mana for each point of intelligence and +1 extra maximum fatigue for each point of libido. Eromancy (Expert): You’ve chosen the 'Eromancy (Expert)' perk, granting +3 extra maximum mana for each point of intelligence and +2 extra maximum fatigue for each point of libido, bonus to lust dmg dealt by m. specials similary to the one given by Arcane Lash. Eromancy (Master): You’ve chosen the 'Eromancy (Master)' perk, granting +6 extra maximum mana for each point of intelligence and +2 extra maximum fatigue for each point of libido, tease exp for use of Arouse spell or m. specials dealing lust dmg. Escort: You’ve chosen the 'Escort' perk, gaining +15% tease dmg. Evade: You’ve chosen the 'Evade' perk, allowing you to avoid enemy attacks more often! (+5% to evasion) Expert All-Rounder Education: You’ve chosen the 'Expert All-Rounder Education' perk, expanding amount of advanced jobs you can learn. (+3) Expert Golem Maker: You’ve chosen the 'Expert Golem Maker' perk, increasing your proficiency in making golems. Expert Gunslinger: You’ve chosen the 'Expert Gunslinger' perk, gaining an extra firearm attack per turn. Explosive cartridge: You’ve chosen the 'Explosive cartridge' perk, allowing for your gunshots dealing extra damage to group (of any size) or large enemies (9+ ft. tall). Extra claw attack: You’ve chosen the 'Extra claw attack' perk, gaining an additional attack with your natural weapons! Max Wrath +150. Extremely Lucky: You’ve chosen the 'Extremely Lucky' perk, increasing gem gains from victories by 15%. Eyes of the Hunter (Adept): You’ve chosen the 'Eyes of the Hunter (Adept)' perk, allowing you to deal 10% damage and have 5% higher critical chance against Huge, Groups, Beast or Animal-morph, Construct, Feral, Goo, True Demon type enemies. Eyes of the Hunter (Ex): You’ve chosen the 'Eyes of the Hunter (Ex)' perk, allowing you to be able to fight much higher level enemies than you as long your sensitivtiy is high enough. (increase by 1 lvl (up to 30) per 25 sensitivity cap on lvl diff after which attacks deal 1 dmg to enemy) Eyes of the Hunter (Expert): You’ve chosen the 'Eyes of the Hunter (Expert)' perk, allowing you to deal 10% damage and have 5% higher critical chance against Giant, Large Groups, Elemental, Ghost, Plant, Fire/Ice/Lightning/Darkness Vulnerability type enemies. Eyes of the Hunter (Grand Master): You’ve chosen the 'Eyes of the Hunter (Grand Master)' perk, allowing you to deal 10% damage and have 5% higher critical chance against God, Boss type enemies. Eyes of the Hunter (Master): You’ve chosen the 'Eyes of the Hunter (Master)' perk, allowing you to deal 10% damage and have 5% higher critical chance against Colossal, Flesh Construct, God, Boss, Fire/Ice/Lightning/Darkness Nature type enemies. Eyes of the Hunter (Novice): You’ve chosen the 'Eyes of the Hunter (Novice)' perk, allowing you to gain more information about enemy you fight. Eyes of the Hunter (Su): You’ve chosen the 'Eyes of the Hunter (Su)' perk, allowing you to increase critical chance and overeal damage dealt to enemies (all with specific type that eyes of hunter allow to recognize) based on how high is sensitivty. (+1% crit chance/+2% damage per 5 sensitvity up to 95%/190% bonus) Feint: You’ve chosen the 'Feint' perk. Unlock p. special 'Feint' that have chance to cause 1 turn long distraction of enemy(ies) that allow to use sneaky attack. Feral Armor: You’ve chosen the 'Feral Armor' perk, gaining extra armor as long you are naked and have any natural armor! Max Wrath +100. Feral Whirlwind: You’ve chosen the 'Feral Whirlwind' perk, making your Feral Whirlwind special stronger. Fertility+: You’ve chosen the 'Fertility+' perk, making it easier to get pregnant. It also increases your cum volume by up to 50% (if appropriate)! Fertility-: You’ve chosen the 'Fertility-' perk, making it harder to get pregnant. It also decreases your cum volume by up to 30% (if appropriate)! First Attack: Elementals (Ex): You’ve chosen the 'First Attack: Elementals (Ex)' perk, allowing your summoned elementals to deal more damage the more total amount of summoned elementals you have and sometimes them hitting more often. First Attack: Elementals (Su): You’ve chosen the 'First Attack: Elementals (Su)' perk, becoming more efficient in reducing mana costs of elementals attacks and increasing their attacks per turn. Epic elementals would now join attack of it lesser kind. (int and wis scaling of costs decreased by ~68% and ~84%, 4 attacks per action) First Attack: Elementals: You’ve chosen the 'First Attack: Elementals' perk, allowing your summoned elementals to attack independly from you. First Attack: Golems: You’ve chosen the 'First Attack: Golems' perk, allowing some of your permanent golems strike before you. First Response: You’ve chosen the 'First Response' perk, increasing HP gains by 20%. Flesh Body: Apprentice Stage: You’ve chosen the 'Flesh Body: Apprentice Stage' perk, working on cultivating power of your fleshy body. (+5 to unarmed attack, +2 to armor, +1 to magic resistance, +250 max HP at S.Apprentice, S.Personage, S.Warrior stages) Flesh Body: Elder Stage: You’ve chosen the 'Flesh Body: Elder Stage' perk, working on cultivating power of your fleshy body. (+11 to unarmed attack, +6 to armor, +5 to magic resistance, +600 max HP at S.Exalt, S.Overlord, S.Tyrant stages) Flesh Body: Overlord Stage: You’ve chosen the 'Flesh Body: Overlord Stage' perk, working on cultivating power of your fleshy body. (+14 to unarmed attack, +8 to armor, +7 to magic resistance, +800 max HP S.King, S.Emperor, S.Ancestor stages) Flesh Body: Warrior Stage: You’ve chosen the 'Flesh Body: Warrior Stage' perk, working on cultivating power of your fleshy body. (+8 to unarmed attack, +4 to armor, +3 to magic resistance, +400 max HP at S.Sprite, S.Scholar, S.Elder stages) Flurry of Blows: You’ve chosen the 'Flurry of Blows' perk, gaining two additional attack when fighting with fist or fist weapon. All physical soulforce ability now also strike twice. Flying Sword Path: You’ve chosen the 'Flying Sword Path' perk. Allow to control flying swords. With spending enough soulforce can even fly on them. (+50 max soulforce) Max Soulforce +50. Focused Mind: You’ve chosen the 'Focused Mind' perk. Black Magic is less likely to backfire and White Magic threshold is increased. Fortress of Intellect: You’ve chosen the 'Fortress of Intellect' perk. You can now change Might to boost intelligence instead of strength. Fourth Ring: You’ve chosen the 'Fourth Ring' perk, reaching expert understanding of magic pools to allow you equip fourth ring. Fuel for the Fire: You’ve chosen the 'Fuel for the Fire' perk, increasing gained wrath after taking damage. Max Wrath +2500. Furious strikes: You’ve chosen the 'Furious strikes' perk, wrath generated by base melee/range attacks and abilities increases by 100%. Furnace: You’ve chosen the 'Furnace' perk, increasing armor proficiency. (+5% phys/mag resistance) Fusion: You’ve chosen the 'Fusion' perk, number of possible effects of transformatives +2% alchemy/mutagen boost. Giant’s Reach: You’ve chosen the 'Giant’s Reach' perk. Increase range of attacks with large weapons in fights against group enemies. Gift of Lust: You’ve chosen the 'Gift of Lust' perk, enhancing special Transference to transfer 10% more lust to enemy. Gigant’s Grip (Ex): You’ve chosen the 'Gigant’s Grip (Ex)' perk, allowing to apply all perks boosting Large weapon performance (increased atk and etc.) to Massive weapons. Exception are perks that allow for multi attacks of large weapons. Toughness +50%, Strength +50%. Gigant’s Grip: You’ve chosen the 'Gigant’s Grip' perk, gaining an ability to wield large weapons and massive shields in one hand. Strength +50%. Glacial Storm (Ex): You’ve chosen the 'Glacial Storm (Ex)' perk. Increase to cumulative damage by 10%. Penalty for turn without casted ice spell decreased by 5%. Glacial Storm (Su): You’ve chosen the 'Glacial Storm (Su)' perk. Prevent decay of cumulative damage increase bonus when channeling ice based attack. Penalty for turn without casted ice spell decreased by another 5%. Glacial Storm: You’ve chosen the 'Glacial Storm' perk. Cumulative 20% damage increase for every subsequent ice spell. Each turn without casted ice spell lower damage by 20%. Golem Army Captain: You’ve chosen the 'Golem Army Captain' perk, allowing to store additional permanent steel golem and (improved stone +1/stone +3) and temporary (+6) stone golems in your golem bag. Golem Army Colonel: You’ve chosen the 'Golem Army Colonel' perk, allowing to store additional permanent (improved/normal) steel golem and (improved stone +1/stone +6) and temporary (+12) stone golems in your golem bag. Golem Army Brigadier General: You’ve chosen the 'Golem Army Brigadier General' perk, allowing to store additional permanent (improved/normal) steel golem and (improved stone +1/stone +7) and temporary (+14) stone golems in your golem bag. Golem Army Junior Lieutenant: You’ve chosen the 'Golem Army Junior Lieutenant' perk, allowing to store additional permanent (+1) and temporary (+2) stone golems in your golem bag. Golem Army Lieutenant Colonel: You’ve chosen the 'Golem Army Lieutenant Colonel' perk, allowing to store additional permanent steel golem and (improved stone +1/stone +5) and temporary (+10) stone golems in your golem bag. Golem Army Lieutenant: You’ve chosen the 'Golem Army Lieutenant' perk, allowing to store additional permanent (+2) and temporary (+4) stone golems golems in your golem bag. Golem Army Major: You’ve chosen the 'Golem Army Major' perk, allowing to store additional permanent steel golem and (improved stone +1/stone +4) and temporary (+8) stone golems in your golem bag. Goliath I: You’ve chosen the 'Goliath I' perk, granting +8 extra maximum HP for each point of strength. Goliath II: You’ve chosen the 'Goliath II' perk, granting +8 extra maximum HP for each point of strength. Goliath III: You’ve chosen the 'Goliath III' perk, granting +8 extra maximum HP for each point of strength. Goliath IV: You’ve chosen the 'Goliath IV' perk, granting +8 extra maximum HP for each point of strength. Goliath V: You’ve chosen the 'Goliath V' perk, granting +8 extra maximum HP for each point of strength. Goliath VI: You’ve chosen the 'Goliath VI' perk, granting +8 extra maximum HP for each point of strength. Grabbing Grandmaster: You’ve chosen the 'Grabbing Grandmaster' perk, wich makes the toss to the floor from Grabbing Styles increase in power to the point that the foe is left out of breath. Scaling with strength, up to 20% chance of stunning the opponent for 1 round after the toss. This only work when fighting unarmed with no shield equiped. Grabbing Master: You’ve chosen the 'Grabbing Master' perk. This double the chances of activating grabbing style. And double the maximum size you can grapple. This only work when fighting unarmed with no shield equiped. Grabbing Style: You’ve chosen the 'Grabbing Style' perk, wich adds a chance per unarmed strike hit based on strength to chain the attack with a second strike, grabbing and slamming your foe around. Higher strengths lets you grab larger foes. This only work when fighting unarmed with no shield equiped. Grand Archmage (2nd Circle): You’ve chosen the 'Grand Archmage (2nd Circle)' perk, increasing base spell strength by 50%, mana pool by 270 and lust bar by 75. Max Lust +75. Grand Archmage (3rd Circle): You’ve chosen the 'Grand Archmage (3rd Circle)' perk, increasing base spell strength by 60%, mana pool by 315 and lust bar by 390. Max Lust +90. Grand Archmage: You’ve chosen the 'Grand Archmage' perk, increasing base spell strength by 40%, mana pool by 225 and lust bar by 60. Max Lust +60. Grand Blademaster: You’ve chosen the 'Grand Blademaster' perk. Your chance of critical hit is increased by 15% as long as you’re wielding weapon with blade like sword and not using a shield. Grand Grey Archmage: You’ve chosen the 'Grand Grey Archmage' perk. Your grey spell power, mana pool, lust bar and mana recovery are greatly increased. Grey spells can be cast without limitation due to current lust. Max Lust +160. Grand Mage: You’ve chosen the 'Grand Mage' perk, increasing base spell strength by 30%, mana pool by 135 and lust bar by 30. Max Lust +30. Grand Tactician: You’ve chosen the 'Grand Tactician' perk, increasing physical critical hit chance by up to 30% (Intelligence-based). Grand-Master Golem Maker: You’ve chosen the 'Grand-Master Golem Maker' perk, increasing your proficiency in making golems. Greater Aerial Combat: You’ve chosen the 'Greater Aerial Combat' perk, you learned to use air and gravity to your own benefit. Greater Brawn: You’ve chosen the 'Greater Brawn' perk, greatly improving your striking power. (+20% to phantom Str bonus, +15% to unarmed atk) Greater Brute: You’ve chosen the 'Greater Brute' perk, greatly improving your striking strength. (+60% of max core Str as phantom Str) Greater Crinos Shape: You’ve chosen the 'Greater Crinos Shape' perk, gaining another increase to phys stats boost in Crinos Shape (+80%). Max Wrath +400. Greater Cursed Tag: You’ve chosen the 'Cursed Tag' perk. You benefit from all undead powers at all times. Greater Desensitization: You’ve chosen the 'Greater Desensitization' perk, decreasing negative effects of sensitivity by 10%. Greater Diehard: You’ve chosen the 'Greater Diehard' perk, getting second increase to limit of maintaining Diehard effects. Greater Evade: You’ve chosen the 'Greater Evade' perk, allowing you to avoid enemy attacks more often! (+15% to evasion) Greater Gift of Lust: You’ve chosen the 'Greater Gift of Lust' perk, enhancing Transference special second time to transfer 15% more lust to enemy at increased fatigue cost. Greater Lifeline: You’ve chosen the 'Greater Lifeline' perk, greatly increasing your self healing. Greater feint: You’ve chosen the 'Greater feint' perk. Increase duration of enemy(ies) distraction by 2 turns. Greater harvest: You’ve chosen the 'Greater harvest' perk. A demon is now considered to carry 5 to 20 bones and you may now have up to 6 Skeleton of each type. Grey Archmage: You’ve chosen the 'Grey Archmage' perk, increasing grey spell power strength by 30%, mana pool by 600, lust bar by 150 and boosting mana recovery by large margin. Max Lust +80. Grey Mage Apprentice: You’ve chosen the 'Grey Mage Apprentice' perk. Your grey spell power, mana pool, lust bar and mana recovery are increased. Max Lust +20. Grey Mage: You’ve chosen the 'Grey Mage' perk. Your grey spell power, mana pool, lust bar and mana recovery are greatly increased, treshold for White Magic rised and for Black lowered. Max Lust +40. Grey Magic: You’ve chosen the 'Grey Magic' perk, gaining access to grey spells. (+30 to max lust) Max Lust +30. Half-step-to Advanced Endurance: You’ve chosen the 'Half-step-to Advanced Endurance' perk. Thanks to your advanced physical conditioning, your maximum fatigue has been increased by 120! Max Fatigue +120. Half-step-to Advanced Self-Control: You’ve chosen the 'Half-step-to Advanced Self-Control' perk. Thanks to your advanced mental conditioning, your maximum lust has been increased by 180! Max Lust +180. Half-step-to Advanced Spirituality: You’ve chosen the 'Half-step-to Advanced Spirituality' perk. Thanks to your advanced mystical conditioning, your maximum mana has been increased by 540! Max Mana +540. Half-step-to Advanced Tranquilness: You’ve chosen the 'Half-step-to Advanced Tranquilness' perk. Thanks to your advanced anger managment training, your maximum wrath has been increased by 300! Max Wrath +300. Half-step-to Epic Endurance: You’ve chosen the 'Half-step-to Epic Endurance' perk. Thanks to your epic physical conditioning, your maximum fatigue has been increased by 3000! Max Fatigue +3000. Half-step-to Epic Self-Control: You’ve chosen the 'Half-step-to Epic Self-Control' perk. Thanks to your epic mental conditioning, your maximum lust has been increased by 4500! Max Lust +4500. Half-step-to Epic Spirituality: You’ve chosen the 'Half-step-to Epic Spirituality' perk. Thanks to your epic mystical conditioning, your maximum mana has been increased by 13500! Max Mana +13500. Half-step-to Epic Tranquilness: You’ve chosen the 'Half-step-to Epic Tranquilness' perk. Thanks to your epic anger managment training, your maximum wrath has been increased by 7500! Max Wrath +7500. Half-step-to Improved Endurance: You’ve chosen the 'Half-step-to Improved Endurance' perk. Thanks to your improved physical conditioning, your maximum fatigue has been increased by 50! Max Fatigue +50. Half-step-to Improved Self-Control: You’ve chosen the 'Half-step-to Improved Self-Control' perk. Thanks to your improved mental conditioning, your maximum lust has been increased by 75! Max Lust +75. Half-step-to Improved Spirituality: You’ve chosen the 'Half-step-to Improved Spirituality' perk. Thanks to your improved mystical conditioning, your maximum mana has been increased by 225! Max Mana +225. Half-step-to Improved Tranquilness: You’ve chosen the 'Half-step-to Improved Tranquilness' perk. Thanks to your improved anger managment training, your maximum wrath has been increased by 125! Max Wrath +125. Half-step-to Inhuman Endurance: You’ve chosen the 'Half-step-to Inhuman Endurance' perk. Thanks to your inhuman physical conditioning, your maximum fatigue has been increased by 1500! Max Fatigue +1500. Half-step-to Inhuman Self-Control: You’ve chosen the 'Half-step-to Inhuman Self-Control' perk. Thanks to your inhuman mental conditioning, your maximum lust has been increased by 2250! Max Lust +2250. Half-step-to Inhuman Spirituality: You’ve chosen the 'Half-step-to Inhuman Spirituality' perk. Thanks to your inhuman mystical conditioning, your maximum mana has been increased by 6750! Max Mana +6750. Half-step-to Inhuman Tranquilness: You’ve chosen the 'Half-step-to Inhuman Tranquilness' perk. Thanks to your inhuman anger managment training, your maximum wrath has been increased by 3750! Max Wrath +3750. Half-step-to Legendary Endurance: You’ve chosen the 'Half-step-to Legendary Endurance' perk. Thanks to your legendary physical conditioning, your maximum fatigue has been increased by 7000! Max Fatigue +7000. Half-step-to Legendary Self-Control: You’ve chosen the 'Half-step-to Legendary Self-Control' perk. Thanks to your legendary mental conditioning, your maximum lust has been increased by 10500! Max Lust +10500. Half-step-to Legendary Spirituality: You’ve chosen the 'Half-step-to Legendary Spirituality' perk. Thanks to your legendary mystical conditioning, your maximum mana has been increased by 31500! Max Mana +31500. Half-step-to Legendary Tranquilness: You’ve chosen the 'Half-step-to Legendary Tranquilness' perk. Thanks to your legendary anger managment training, your maximum wrath has been increased by 17500! Max Wrath +17500. Half-step-to Mythical Endurance: You’ve chosen the 'Half-step-to Mythical Endurance' perk. Thanks to your mythical physical conditioning, your maximum fatigue has been increased by 15000! Max Fatigue +15000. Half-step-to Mythical Self-Control: You’ve chosen the 'Half-step-to Mythical Self-Control' perk. Thanks to your mythical mental conditioning, your maximum lust has been increased by 22500! Max Lust +22500. Half-step-to Mythical Spirituality: You’ve chosen the 'Half-step-to Mythical Spirituality' perk. Thanks to your mythical mystical conditioning, your maximum mana has been increased by 67500! Max Mana +67500. Half-step-to Mythical Tranquilness: You’ve chosen the 'Half-step-to Mythical Tranquilness' perk. Thanks to your mythical anger managment training, your maximum wrath has been increased by 37500! Max Wrath +37500. Half-step-to Peerless Endurance: You’ve chosen the 'Half-step-to Peerless Endurance' perk. Thanks to your peerless physical conditioning, your maximum fatigue has been increased by 700! Max Fatigue +700. Half-step-to Peerless Self-Control: You’ve chosen the 'Half-step-to Peerless Self-Control' perk. Thanks to your peerless mental conditioning, your maximum lust has been increased by 1050! Max Lust +1050. Half-step-to Peerless Spirituality: You’ve chosen the 'Half-step-to Peerless Spirituality' perk. Thanks to your peerless mystical conditioning, your maximum mana has been increased by 3150! Max Mana +3150. Half-step-to Peerless Tranquilness: You’ve chosen the 'Half-step-to Peerless Tranquilness' perk. Thanks to your peerless anger managment training, your maximum wrath has been increased by 1750! Max Wrath +1750. Half-step-to Superior Endurance: You’ve chosen the 'Half-step-to Superior Endurance' perk. Thanks to your superior physical conditioning, your maximum fatigue has been increased by 320! Max Fatigue +320. Half-step-to Superior Self-Control: You’ve chosen the 'Half-step-to Superior Self-Control' perk. Thanks to your superior mental conditioning, your maximum lust has been increased by 480! Max Lust +480. Half-step-to Superior Spirituality: You’ve chosen the 'Half-step-to Superior Spirituality' perk. Thanks to your superior mystical conditioning, your maximum mana has been increased by 1440! Max Mana +1440. Half-step-to Superior Tranquilness: You’ve chosen the 'Half-step-to Superior Tranquilness' perk. Thanks to your superior anger managment training, your maximum wrath has been increased by 800! Max Wrath +800. Hammer: You’ve chosen the 'Hammer' perk, increasing armor proficiency. (+5% phys/mag resistance) Heart of Steel: You’ve chosen the 'Heart of Steel' perk, gaining +10% melee phys dmg. Heavy Armor Proficiency: You’ve chosen the 'Heavy Armor Proficiency' perk. Due to your specialization in wearing heavy armor’s you gain a little bit of damage reduction. Heavy’s Friend: You’ve chosen the 'Heavy’s Friend' perk, gaining +10% range phys dmg. Hecta Attack (Small): You’ve chosen the 'Hecta Attack (Small)' perk. This allows you to make seven melee attacks with small weapons. Heroism: You’ve chosen the 'Heroism' perk. Due to your heroic stance you can now deal more damage toward boss or gigant type enemies. Hex Knowledge: You’ve chosen the 'Hex Knowledge' perk. Allow to cast hex magic spells as long corruption is 80+, locks out access to white spells and deal 20% more dmg when using black or hex magic to attack pure enemies. Hexa Attack (Small): You’ve chosen the 'Hexa Attack (Small)' perk. This allows you to make six melee attacks with small weapons. Hexa Attack: You’ve chosen the 'Hexa Attack' perk. This allows you to make six melee attacks with non-large weapons. Max Wrath +50. Hidden Dual Momentum: You’ve chosen the 'Hidden Dual Momentum' perk, allowing to use your speed to enhance power of your attacks with dual large weapons. Hidden Momentum: You’ve chosen the 'Hidden Momentum' perk, allowing to use your speed to enhance power of your attacks with single large weapons. High Voltage (Ex): You’ve chosen the 'High Voltage (Ex)' perk. Increase to cumulative damage by 10%. Penalty for turn without casted lightning spell decreased by 5%. High Voltage (Su): You’ve chosen the 'High Voltage (Su)' perk. Prevent decay of cumulative damage increase bonus when channeling lightning based attack. Penalty for turn without casted lightning spell decreased by another 5%. High Voltage: You’ve chosen the 'High Voltage' perk. Cumulative 20% damage increase for every subsequent lightning spell. Each turn without casted lightning spell lower damage by 20%. Higly Venomous Diet: You’ve chosen the 'Higly Venomous Diet' perk. Increase venom/web recharge speed at cost of faster getting hungry. (will have no effect if max venom/web is at 0) Hoarder: You’ve chosen the 'Hoarder' perk, increasing gem gains from victories by 15%. Hold With Both Hands: You’ve chosen the 'Hold With Both Hands' perk. As long as you’re wielding a melee weapon and you’re not using a shield, you gain 20% strength modifier to damage. Hot Blooded: You’ve chosen the 'Hot Blooded' perk. As a result of your enhanced libido, your lust no longer drops below 20! Immovable Object: You’ve chosen the 'Immovable Object' perk, granting 10% physical damage reduction. Impale: You’ve chosen the 'Impale' perk. Your spear and lance critical hit attacks bonus damages are doubled. Improved Adrenaline: You’ve chosen the 'Improved Adrenaline' perk, increasing wrath generated with using melee/range/specials by 1% of max wrath. Improved Brawn: You’ve chosen the 'Improved Brawn' perk, improving your striking power. (+15% to phantom Str bonus, +10% to unarmed atk) Improved Brute: You’ve chosen the 'Improved Brute' perk, improving your striking strength. (+40% of max core Str as phantom Str) Improved Crinos Shape: You’ve chosen the 'Improved Crinos Shape' perk, increasing boost recived by using Crinos Shape (+40%). Max Wrath +200. Improved Cursed Tag: You’ve chosen the 'Cursed Tag' perk. You may keep 2 undead powers active at all times. Improved Diehard: You’ve chosen the 'Improved Diehard' perk, increasing limit on how long you can fight. Improved Endurance: You’ve chosen the 'Improved Endurance' perk. Thanks to your improved physical conditioning, your maximum fatigue has been increased by 80! Max Fatigue +80. Improved Evade: You’ve chosen the 'Improved Evade' perk, allowing you to avoid enemy attacks more often! (+10% to evasion) Improved Lifeline: You’ve chosen the 'Improved Lifeline' perk, improving your self healing. Improved Self-Control: You’ve chosen the 'Improved Self-Control' perk. Thanks to your improved mental conditioning, your maximum lust has been increased by 120! Max Lust +120. Improved Spirituality: You’ve chosen the 'Improved Spirituality' perk. Thanks to your improved mystical conditioning, your maximum mana has been increased by 360! Max Mana +360. Improved Straddle: You’ve chosen the 'Improved Straddle' perk, Allowing you to increase the straddle maneuver maximum duration by two rounds. Improved Tranquilness: You’ve chosen the 'Improved Tranquilness' perk. Thanks to your improved anger managment training, your maximum wrath has been increased by 200! Max Wrath +200. Improving Nature’s Blueprints (Apex Predator): You’ve chosen the 'Improving Nature’s Blueprints (Apex Predator)' perk, allowing you to become an Apex Predator that isn’t dull and slow witted along with increased regeneration while using Crinos Shape. Intelligence +10%, Wisdom +10%. Improving Nature’s Blueprints (Natural Armor): You’ve chosen the 'Improving Nature’s Blueprints (Natural Armor)' perk, allowing you to use Charge Armor even without wearing any armor and slight boost armor when using Crinos Shape. Improving Nature’s Blueprints (Natural Weapons): You’ve chosen the 'Improving Nature’s Blueprints (Natural Weapons)' perk, allowing you to use Charge Weapon even without holding any weapon and slight boost unarmed attacks when using Crinos Shape. In Control: You’ve chosen the 'In Control' perk, gaining +10% max Soulforce. Max Soulforce +10%. Inhuman Desire I: You’ve chosen the 'Inhuman Desire I' perk, granting an extra +3 to maximum LP for each point of libido. Max Lust per libido +3. Inhuman Desire II: You’ve chosen the 'Inhuman Desire II' perk, granting an extra +3 to maximum LP for each point of libido. Max Lust per libido +3. Inhuman Desire III: You’ve chosen the 'Inhuman Desire III' perk, granting an extra +3 to maximum LP for each point of libido. Max Lust per libido +3. Inhuman Desire IV: You’ve chosen the 'Inhuman Desire IV' perk, granting an extra +3 to maximum LP for each point of libido. Max Lust per libido +3. Inhuman Desire V: You’ve chosen the 'Inhuman Desire V' perk, granting an extra +3 to maximum LP for each point of libido. Max Lust per libido +3. Inhuman Desire VI: You’ve chosen the 'Inhuman Desire VI' perk, granting an extra +3 to maximum LP for each point of libido. Max Lust per libido +3. Inhuman Endurance: You’ve chosen the 'Inhuman Endurance' perk. Thanks to your inhuman physical conditioning, your maximum fatigue has been increased by 2000! Max Fatigue +2000. Inhuman Self-Control: You’ve chosen the 'Inhuman Self-Control' perk. Thanks to your inhuman mental conditioning, your maximum lust has been increased by 3000! Max Lust +3000. Inhuman Spirituality: You’ve chosen the 'Inhuman Spirituality' perk. Thanks to your inhuman mystical conditioning, your maximum mana has been increased by 9000! Max Mana +9000. Inhuman Tranquilness: You’ve chosen the 'Inhuman Tranquilness' perk. Thanks to your inhuman anger managment training, your maximum wrath has been increased by 5000! Max Wrath +5000. Insightful Resources I: You’ve chosen the 'Insightful Resources I' perk, granting +5 extra maximum soulforce for each point of wisdom. Max Soulforce per wisdom +3. Insightful Resources II: You’ve chosen the 'Insightful Resources II' perk, granting +5 extra maximum soulforce for each point of wisdom. Max Soulforce per wisdom +3. Insightful Resources III: You’ve chosen the 'Insightful Resources III' perk, granting +5 extra maximum soulforce for each point of wisdom. Max Soulforce per wisdom +3. Insightful Resources IV: You’ve chosen the 'Insightful Resources IV' perk, granting +5 extra maximum soulforce for each point of wisdom. Max Soulforce per wisdom +3. Insightful Resources V: You’ve chosen the 'Insightful Resources V' perk, granting +5 extra maximum soulforce for each point of wisdom. Max Soulforce per wisdom +3. Insightful Resources VI: You’ve chosen the 'Insightful Resources VI' perk, granting +5 extra maximum soulforce for each point of wisdom. Max Soulforce per wisdom +3. Intermediate All-Rounder Education: You’ve chosen the 'Intermediate All-Rounder Education' perk, expanding amount of advanced jobs you can learn. (+3) Iron Fists I: You’ve chosen the 'Iron Fists I' perk, hardening your fists. This increases attack power by 10. Iron Fists II: You’ve chosen the 'Iron Fists II' perk, further hardening your fists. This increases attack power by another 10. Iron Fists III: You’ve chosen the 'Iron Fists III' perk, even further hardening your fists. This increases attack power again by 10. Iron Fists IV: You’ve chosen the 'Iron Fists IV' perk, again hardening your fists. This increases attack power for another 10. Iron Fists V: You’ve chosen the 'Iron Fists V' perk, to once again make your first more tough. This increases attack power once more for 10. Iron Fists VI: You’ve chosen the 'Iron Fists VI' perk, to again make your first tougher. This increases attack power again for 10. Iron Man: You’ve chosen the 'Iron Man' perk, reducing the fatigue cost of physical special attacks by 50% Iron Stomach (Ex): You’ve chosen the 'Iron Stomach (Ex)' perk, getting second increase to maximum amount of food you can eat before you start to getting fat. Iron Stomach (Su): You’ve chosen the 'Iron Stomach (Su)' perk, making yourself capable to eat more without getting overweigh. Toughness +5%. Iron Stomach: You’ve chosen the 'Iron Stomach' perk, increasing your limit for eating without getting fat. Jabbing Grandmaster: You’ve chosen the 'Jabbing Grandmaster' perk, wich grants up to 10% chance (scaling with speed) of doing 1 extra attack on each unarmed strike. This only work when fighting unarmed with no shield equiped. Jabbing Master: You’ve chosen the 'Jabbing Master' perk. This double the damage bonus from Jabbing style. This only work when fighting unarmed with no shield equiped. Jabbing Style: You’ve chosen the 'Jabbing Style' perk, wich makes each unarmed strike successive blow deadlier by striking the same area multiple times. Damage of each successful attack when full attacking increases exponentially by a percentage based on your speed (up to 10%). This only work when fighting unarmed with no shield equiped. Job: All-Rounder: You’ve chosen the 'Job: All-Rounder' perk, to combine effects of training in all eight basic jobs. +10% to all stats Job: Beast Warrior: You’ve chosen the 'Job: Beast Warrior' perk, training yourself in the art of feral combat. Toughness +5%, Max Wrath +100, Intelligence -5%, Speed +5%, Strength +5%, Wisdom -5%. Job: Brawler: You’ve chosen the 'Job: Brawler' perk, training yourself to became Brawler. Strength +10%. Job: Courtesan: You’ve chosen the 'Job: Courtesan' perk, training yourself to became Courtesan. Max Lust +60, Libido +15%. Job: Defender: You’ve chosen the 'Job: Defender' perk, training yourself to became Defender. Toughness +15%. Job: Dervish: You’ve chosen the 'Job: Dervish' perk, training yourself to became Dervish. Max Wrath +100, Speed +10%. Job: Elemental Conjurer: You’ve chosen the 'Job: Elemental Conjurer' perk, training yourself to call elementals. Wisdom +5%. Job: Enchanter: You’ve chosen the 'Job: Enchanter' perk, training yourself to became Enchanter. Intelligence +15%. Job: Eromancer: You’ve chosen the 'Job: Eromancer' perk, training yourself to became Eromancer. Intelligence +5%, Libido +5%. Job: Golemancer: You’ve chosen the 'Job: Golemancer' perk, training yourself to became golems maker. Intelligence +5%, Wisdom +5%. Job: Guardian: You’ve chosen the 'Job: Guardian' perk, training yourself to became Guardian. Toughness +5%. Job: Gunslinger: You’ve chosen the 'Job: Gunslinger' perk, training yourself to became Gunslinger. Max Fatigue +10, Wisdom +10%. Job: Healer: You’ve chosen the 'Job: Healer' perk, training yourself to became Healer. Intelligence +5%, Wisdom +5%. Job: Hunter: You’ve chosen the 'Job: Hunter' perk, training yourself to became Hunter. Speed +10%, Max Fatigue +50, Intelligence +5%. Job: Knight: You’ve chosen the 'Job: Knight' perk, training yourself to became Knight. Toughness +10%. Job: Leader: You’ve chosen the 'Job: Leader' perk, training yourself to better lead your companions or command minions. Libido -5%, Intelligence +5%, Wisdom +5%. Job: Monk: You’ve chosen the 'Job: Monk' perk, training yourself to became Monk. Wisdom +15%. Job: Ranger: You’ve chosen the 'Job: Ranger' perk, training yourself to became Ranger. Max Fatigue +5, Speed +5%. Job: Rogue: You’ve chosen the 'Job: Rogue' perk, training yourself to became Rogue. Speed +5%, Strength +5%. Job: Seducer: You’ve chosen the 'Job: Seducer' perk, training yourself to became Seducer. Max Lust +30, Libido +5%. Job: Sorcerer: You’ve trained in magic combat. Intelligence +5%. Job: Soul Cultivator: You’ve chosen the 'Job: Soul Cultivator' perk, starting journey of the soul cultivation path! Max Soulforce +50, Wisdom +5%. Job: Swordsman: You’ve chosen the 'Job: Swordsman' perk, training yourself to became Swordsman. Max Wrath +100, Strength +10%. Job: Warlord: You’ve chosen the 'Job: Warlord' perk, training yourself to became Warlord. Toughness +20%, Max Wrath +100. Job: Warrior: You’ve trained in melee combat. Max Wrath +50, Strength +5%. Juggernaut: You’ve chosen the 'Juggernaut' perk, granting extra 10% damage resistance when wearing heavy armor and immunity to damage from been constricted/squeezed. Knightly sword: You’ve chosen the 'Knightly sword' perk. Regular swords increases parry chance by 15% and grants an extra +10% damage reduction when paired with a shield. Legendary Brawn: You’ve chosen the 'Legendary Brawn' perk, improving your striking power to epic level. (+30% to phantom Str bonus, +25% to unarmed atk) Legendary Brute: You’ve chosen the 'Legendary Brute' perk, improving your striking strength to epic level. (+100% of max core Str as phantom Str) Legendary Endurance: You’ve chosen the 'Legendary Endurance' perk. Thanks to your legendary physical conditioning, your maximum fatigue has been increased by 10000! Max Fatigue +10000. Legendary Golem Maker (2nd Circle): You’ve chosen the 'Legendary Golem Maker (2nd Circle)' perk, increasing your golems mana efficiency. Allow to store additional improved steel golem. Intelligence +50%, Wisdom +50%. Legendary Golem Maker: You’ve chosen the 'Legendary Golem Maker' perk, increasing your proficiency in making golems and quality of their upgrades. Also allow to make improved steel golems. Intelligence +40%, Wisdom +40%. Legendary Intelligence: You’ve chosen the 'Legendary Intelligence' perk. Intelligence +50%. Legendary Libido: You’ve chosen the 'Legendary Libido' perk. Libido +50%. Legendary Self-Control: You’ve chosen the 'Legendary Self-Control' perk. Thanks to your legendary mental conditioning, your maximum lust has been increased by 15000! Max Lust +15000. Legendary Sensitivity: You’ve chosen the 'Legendary Sensitivity' perk. Sensitivity +200. Legendary Speed: You’ve chosen the 'Legendary Speed' perk. Speed +50%. Legendary Spirituality: You’ve chosen the 'Legendary Spirituality' perk. Thanks to your legendary mystical conditioning, your maximum mana has been increased by 45000! Max Mana +45000. Legendary Strength: You’ve chosen the 'Legendary Strength' perk. Strength +50%. Legendary Toughness: You’ve chosen the 'Legendary Toughness' perk. Toughness +50%. Legendary Tranquilness: You’ve chosen the 'Legendary Tranquilness' perk. Thanks to your legendary anger managment training, your maximum wrath has been increased by 25000! Max Wrath +25000. Legendary Wisdom: You’ve chosen the 'Legendary Wisdom' perk. Wisdom +50%. Lifeline: You’ve chosen the 'Lifeline' perk, increasing your self healing. Lift Off: You’ve chosen the 'Lift Off' perk, allowing you to start combat already flying. Lightning Reload: You’ve chosen the 'Lightning Reload' perk, lowering even more time needed to reload with ammo range weapons like pistols and decrease reload fatigue cost by 50%. Max Fatigue +60. Lightning Strikes: You’ve chosen the 'Lightning Strikes' perk, increasing the attack damage for non-heavy/non-small melee weapons. Limit Breaker: Body (1st stage): You’ve chosen the 'Limit Breaker: Body (1st stage)' perk, breaking your limits for 'body' for the first time. (+5% max HP and Wrath) Max Wrath +5%. Limit Breaker: Body (2nd stage): You’ve chosen the 'Limit Breaker: Body (2nd stage)' perk, breaking your limits for 'body' for the second time. (+10% max HP and Wrath) Max Soulforce +10%, Max Wrath +10%. Limit Breaker: Flesh (1st stage): You’ve chosen the 'Limit Breaker: Flesh (1st stage)' perk, breaking your limits for 'flesh' for the first time. Toughness +10%, Speed +10%, Strength +10%. Limit Breaker: Flesh (2nd stage): You’ve chosen the 'Limit Breaker: Flesh (2nd stage)' perk, breaking your limits for 'flesh' for the second time. Toughness +20%, Speed +20%, Strength +20%. Limit Breaker: Heart (1st stage): You’ve chosen the 'Limit Breaker: Heart (1st stage)' perk, breaking your limits for 'heart' for the first time. (+5% max Lust and Fatigue) Max Lust +5%, Max Fatigue +5%. Limit Breaker: Heart (2nd stage): You’ve chosen the 'Limit Breaker: Heart (2nd stage)' perk, breaking your limits for 'heart' for the second time. (+10% max Lust and Fatigue) Max Lust +10%, Max Fatigue +10%. Limit Breaker: Psyche (1st stage): You’ve chosen the 'Limit Breaker: Psyche (1st stage)' perk, breaking your limits for 'psyche' for the first time. Libido +10%, Sensitivity +10, Intelligence +10%, Wisdom +10%. Limit Breaker: Psyche (2nd stage): You’ve chosen the 'Limit Breaker: Psyche (2nd stage)' perk, breaking your limits for 'psyche' for the second time. Libido +20%, Sensitivity +20, Intelligence +20%, Wisdom +20%. Limit Breaker: Soul (1st stage): You’ve chosen the 'Limit Breaker: Soul (1st stage)' perk, breaking your limits for 'soul' for the first time. (+5% max Mana and Soulforce) Max Soulforce +5%, Max Mana +5%. Limit Breaker: Soul (2nd stage): You’ve chosen the 'Limit Breaker: Soul (2nd stage)' perk, breaking your limits for 'soul' for the second time. (+10% max Mana and Soulforce) Max Mana +10%. Lock and load: You’ve chosen the 'Lock and load' perk, gaining decreased accuracy penalty (-5%) for multi attacks and slight increased firerate (+1 attack per 2 attacks). Long(er) Lasting Buffs I: You’ve chosen the 'Long(er) Lasting Buffs I' perk. Constant use of buffs allowed you to optimize them a little bit. Long(er) Lasting Buffs II: You’ve chosen the 'Long(er) Lasting Buffs II' perk. Constant use of buffs allowed you to optimize them a little bit. Long(er) Lasting Buffs III: You’ve chosen the 'Long(er) Lasting Buffs III' perk. Constant use of buffs allowed you to optimize them a little bit. Long(er) Lasting Buffs IV: You’ve chosen the 'Long(er) Lasting Buffs IV' perk. Constant use of buffs allowed you to optimize them a little bit. Long(er) Lasting Buffs V: You’ve chosen the 'Long(er) Lasting Buffs V' perk. Constant use of buffs allowed you to optimize them a little bit. Long(er) Lasting Buffs VI: You’ve chosen the 'Long(er) Lasting Buffs VI' perk. Constant use of buffs allowed you to optimize them a little bit. Lucky: You’ve chosen the 'Lucky' perk, increasing gem gains from victories by 15%. Lunging Attacks: You’ve chosen the 'Lunging Attacks' perk, granting 50% armor penetration for standard attacks. Lying Down: You’ve chosen the 'Lying Down' perk, gaining +20% fatigue recovery rate. Mage: You’ve chosen the 'Mage' perk. You are able to focus your magical abilities even more keenly, boosting your base spell effects by 10%, mana pool by 90 and lust bar by 15. Max Lust +15. Mage’s Wrath (Ex): You’ve chosen the 'Mage’s Wrath (Ex)' perk, allowing to cast tier 1 elemental spells with using wrath to enpower them and increase safe limit of wrath for spellcasting. Mage’s Wrath: You’ve chosen the 'Mage’s Wrath' perk, allowing to cast some simple spells with using wrath to enpower them and increase safe limit of wrath for spellcasting. Magic Metabolism: You’ve chosen the 'Magic Metabolism' perk. If PC have enough mana can use it as way to keep hunger around 50 pts. Magicules Theory: You’ve chosen the 'Magicules Theory' perk, increasing magical critical hit chance by up to 10% (Wisdom-based). Make it Double: You’ve chosen the 'Make it Double' perk, allowing to make full use of dual weapons when using moves like whirlwind or whipping. Mana Affinity I: You’ve chosen the 'Mana Affinity I' perk, giving you an additional 3% of base value mana and boosting it recovery rate. Max Mana +3%. Mana Affinity II: You’ve chosen the 'Mana Affinity II' perk, giving you an additional 3% of base value mana and boosting it recovery rate. Max Mana +3%. Mana Affinity III: You’ve chosen the 'Mana Affinity III' perk, giving you an additional 3% of base value mana and boosting it recovery rate. Max Mana +3%. Mana Affinity IV: You’ve chosen the 'Mana Affinity IV' perk, giving you an additional 3% of base value mana and boosting it recovery rate. Max Mana +3%. Mana Affinity V: You’ve chosen the 'Mana Affinity V' perk, giving you an additional 3% of base value mana and boosting it recovery rate. Max Mana +3%. Mana Affinity VI: You’ve chosen the 'Mana Affinity VI' perk, giving you an additional 3% of base value mana and boosting it recovery rate. Max Mana +3%. Mana Core: You’ve chosen the 'Mana Core' perk. As a result of extended magical training and exercises you managed to form mana core in your body, which resulted in increased capacity to store mana. Manyshot: You’ve chosen the 'Manyshot' perk, to always shoot two arrows instead of one on your first strike. Marked for death: You’ve chosen the 'Marked for death' perk. You can now use sneak attack with ranged weapon. (bows and snipper firearms) Masochist: You’ve chosen the 'Masochist' perk, reducing the damage you take but raising your lust each time! This perk only functions while your libido is at or above 60! Master All-Rounder Education: You’ve chosen the 'Master All-Rounder Education' perk, expanding amount of advanced jobs you can learn. (+3) Master Crinos Shape: You’ve chosen the 'Master Crinos Shape' perk, once again increasing boost gained in Crinos Shape (+160%). Max Wrath +800. Master Golem Maker: You’ve chosen the 'Master Golem Maker' perk, increasing your proficiency in making golems. Master Gunslinger: You’ve chosen the 'Master Gunslinger' perk, gaining an extra firearm attack per turn. Mastered Defence Stance: You’ve chosen the 'Mastered Defence Stance' perk, finally attaining mastery with your defence pose. Medicine: You’ve chosen the 'Medicine' perk, giving you a chance to remove debilitating poisons automatically! Also, increases HP restoration on rest. Metamorph: You choose the 'Metamorph' perk, giving you a chance to mold your own body. Metamorphable: You’ve chosen the 'Metamorphable' perk, gaining +10% max Soulforce. Max Soulforce +10%. Meteor Strike: You’ve chosen the 'Meteor Strike' perk, doubling the chance for Jabbing grandmaster to do extra attacks and doubling the damage from grabbing style. This only work when fighting unarmed with no shield equiped. Mind of Steel: You’ve chosen the 'Mind of Steel' perk, gaining +10% melee phys dmg. Mind over Body I: You’ve chosen the 'Mind over Body I' perk, granting +6 extra maximum mana for each point of intelligence. Max Mana per intelligence +6. Mind over Body II: You’ve chosen the 'Mind over Body II' perk, granting +6 extra maximum mana for each point of intelligence. Max Mana per intelligence +6. Mind over Body III: You’ve chosen the 'Mind over Body III' perk, granting +6 extra maximum mana for each point of intelligence. Max Mana per intelligence +6. Mind over Body IV: You’ve chosen the 'Mind over Body IV' perk, granting +6 extra maximum mana for each point of intelligence. Max Mana per intelligence +6. Mind over Body V: You’ve chosen the 'Mind over Body V' perk, granting +6 extra maximum mana for each point of intelligence. Max Mana per intelligence +6. Mind over Body VI: You’ve chosen the 'Mind over Body VI' perk, granting +6 extra maximum mana for each point of intelligence. Max Mana per intelligence +6. Money Finder: You’ve chosen the 'Money Finder' perk, increasing gem gains from victories by 15%. Motivation (Ex): You’ve chosen the 'Motivation (Ex)' perk. Increase dmg dealt by ~50% each time you reach specific level treshold (up to 4 times). Motivation (Su): You’ve chosen the 'Motivation (Su)' perk. All henchman do two actions in their turn and increase power of their attacks by 150% of currently boost provided by previous Motivcation perks. Motivation: You’ve chosen the 'Motivation' perk. Decrease to 10% henchmans idle time during combat. Increase dmg dealt by ~50%. Multi Claw Attack: You’ve chosen the 'Multi Claw Attack' perk, gaining an additional attack with your natural weapons! Max Wrath +200. Multishot: You’ve chosen the 'Multishot' perk, This allows you to make additional range attack. Muscles of Steel: You’ve chosen the 'Muscles of Steel' perk, gaining +10% melee phys dmg. Mythical Brawn: You’ve chosen the 'Mythical Brawn' perk, improving your striking power to epic level. (+35% to phantom Str bonus, +30% to unarmed atk) Mythical Brute: You’ve chosen the 'Mythical Brute' perk, improving your striking strength to epic level. (+120% of max core Str as phantom Str) Mythical Endurance: You’ve chosen the 'Mythical Endurance' perk. Thanks to your mythical physical conditioning, your maximum fatigue has been increased by 20000! Max Fatigue +20000. Mythical Intelligence: You’ve chosen the 'Mythical Intelligence' perk. Intelligence +65%. Mythical Libido: You’ve chosen the 'Mythical Libido' perk. Libido +65%. Mythical Self-Control: You’ve chosen the 'Mythical Self-Control' perk. Thanks to your mythical mental conditioning, your maximum lust has been increased by 30000! Max Lust +30000. Mythical Sensitivity: You’ve chosen the 'Mythical Sensitivity' perk. Sensitivity +260. Mythical Speed: You’ve chosen the 'Mythical Speed' perk. Speed +65%. Mythical Spirituality: You’ve chosen the 'Mythical Spirituality' perk. Thanks to your mythical mystical conditioning, your maximum mana has been increased by 90000! Max Mana +90000. Mythical Strength: You’ve chosen the 'Mythical Strength' perk. Strength +65%. Mythical Toughness: You’ve chosen the 'Mythical Toughness' perk. Toughness +65%. Mythical Tranquilness: You’ve chosen the 'Mythical Tranquilness' perk. Thanks to your mythical anger managment training, your maximum wrath has been increased by 50000! Max Wrath +50000. Mythical Wisdom: You’ve chosen the 'Mythical Wisdom' perk. Increases maximum wisdom by 65 + 15 * NG tier. Wisdom +65%. Naked Truth: You’ve chosen the 'Naked Truth' perk, causing opponent have a hard time dealing serious damage as the sight of your naked body distract them. Named Bullet: You’ve chosen the 'Named Bullet' perk, allowing for your guns deal extra damage to boss enemies. Napping: You’ve chosen the 'Napping' perk, gaining +20% fatigue recovery rate. Natural Arsenal: You’ve chosen the 'Natural Arsenal' perk, all natural weapon based racial abilities gain a +50% damage bonus. Natural Instincts: You’ve chosen the 'Natural Instincts' perk, all racial ability cooldowns are reduced by one. Enable autocast of Crinos Shape at start of combat. Natural healing (Epic): You’ve chosen the 'Natural healing (Epic)' perk, increasing healing spells effectivnes and lowering their costs. Natural healing (Legendary): You’ve chosen the 'Natural healing (Legendary)' perk, increasing healing spells effectivnes and lowering their costs. Natural healing (Major): You’ve chosen the 'Natural healing (Major)' perk, increasing healing spells effectivnes and lowering their costs. Natural healing (Minor): You’ve chosen the 'Natural healing (Minor)' perk, increasing healing spells effectivnes and lowering their costs. Natural jouster (Master grade): You’ve chosen the 'Natural jouster (Master grade)' perk. As long you will have taur or drider lower body and attack once per turn your spear/lance attack power will be five time higher. Natural jouster: You’ve chosen the 'Natural jouster' perk. As long you will have taur or drider lower body and attack once per turn your spear/lance attack power will be three time higher. Nature’s Spring I: You’ve chosen the 'Nature’s Spring I' perk, giving you an additional 20 fatigue and boosting your fatigue recovery rate. Max Fatigue +20. Nature’s Spring II: You’ve chosen the 'Nature’s Spring II' perk, giving you an additional 20 fatigue and boosting your fatigue recovery rate. Max Fatigue +20. Nature’s Spring III: You’ve chosen the 'Nature’s Spring III' perk, giving you an additional 20 fatigue and boosting your fatigue recovery rate. Max Fatigue +20. Nature’s Spring IV: You’ve chosen the 'Nature’s Spring IV' perk, giving you an additional 20 fatigue and boosting your fatigue recovery rate. Max Fatigue +20. Nature’s Spring V: You’ve chosen the 'Nature’s Spring V' perk, giving you an additional 20 fatigue and boosting your fatigue recovery rate. Max Fatigue +20. Nature’s Spring VI: You’ve chosen the 'Nature’s Spring VI' perk, giving you an additional 20 fatigue and boosting your fatigue recovery rate. Max Fatigue +20. Nona Attack (Small): You’ve chosen the 'Nona Attack (Small)' perk. This allows you to make nine melee attacks with small weapons. Novice War Mage: You’ve chosen the 'Novice War Mage' perk, increasing wrath bar by 50 and safe limit for spellcasting increasing by 5%. Max Wrath +50. Nurse: You’ve chosen the 'Nurse' perk, increasing HP gains by 20%. Nymphomania: You’ve chosen the 'Nymphomania' perk. Due to the incredible amount of corruption you’ve been exposed to, you’ve begun to live in a state of minor constant arousal. Your minimum lust will be increased by 30. Octa Attack (Small): You’ve chosen the 'Octa Attack (Small)' perk. This allows you to make eight melee attacks with small weapons. Orthodox duelist: You’ve chosen the 'Orthodox duelist' perk. Wielding a dueling sword with no off hand, increases critical damage by 20% and the chance to parry blows by 10% based on speed. Paramedic: You’ve chosen the 'Paramedic' perk, increasing HP gains by 20%. Parry: You’ve chosen the 'Parry' perk, giving you a chance to deflect blow with your weapon. (Speed-based). Pastor: You’ve chosen the 'Pastor' perk, lowering min libido by 2 and rise lust resistance by 5%. Path of Enlightenment: You’ve chosen the 'Path of Enlightenment' perk, gaining +10% max Soulforce. Max Soulforce +10%. Peerless Endurance: You’ve chosen the 'Peerless Endurance' perk. Thanks to your peerless physical conditioning, your maximum fatigue has been increased by 1000! Max Fatigue +1000. Peerless Self-Control: You’ve chosen the 'Peerless Self-Control' perk. Thanks to your peerless mental conditioning, your maximum lust has been increased by 1500! Max Lust +1500. Peerless Spirituality: You’ve chosen the 'Peerless Spirituality' perk. Thanks to your peerless mystical conditioning, your maximum mana has been increased by 4500! Max Mana +4500. Peerless Tranquilness: You’ve chosen the 'Peerless Tranquilness' perk. Thanks to your peerless anger managment training, your maximum wrath has been increased by 2500! Max Wrath +2500. Penta Attack (Small): You’ve chosen the 'Penta Attack (Small)' perk. This allows you to make five melee attacks with small weapons. Penta Attack: You’ve chosen the 'Penta Attack' perk. This allows you to make five melee attacks with non-large weapons. Max Wrath +50. Perfect Defence Stance: You’ve chosen the 'Perfect Defence Stance' perk, perfecting your defence pose beyond mastery level. Perfect strike: You’ve chosen the 'Perfect strike' perk, allowing to deal more damage to stunned or frozen solid enemeis with punch/kick type soulskills. Perfection: You’ve chosen the 'Perfection' perk, number of possible effects of transformatives +2% alchemy/mutagen boost. Pew Warmer: You’ve chosen the 'Pew Warmer' perk, lowering min libido by 2 and rise lust resistance by 5%. Phantom Strike: You’ve chosen the 'Phantom Strike' perk, allowing to attack twice with some P. Specials at double cost. Poisoning: You’ve chosen the 'Poisoning' perk, allowing you to apply your own venom to small weapons. Pornstar: You’ve chosen the 'Pornstar' perk, gaining +15% tease dmg. Power Shot: You’ve chosen the 'Power Shot' perk. Enable Power Shoot p. special. Add some of your strength (~40% of str scaling value) to bow damage.
 * Requires: (Ever)Lasting Buffs, Intellect 190, Level 36.
 * Requires: Job: Enchanter, Intellect 160, Level 30.
 * Requires: Corruption 15, Corrupted Libido, Min. Lust 20.
 * Requires: Level 24, Pew Warmer.
 * Requires: Apprentice War Mage, Intellect 120, Level 24.
 * Requires: Level 12, Furious strikes.
 * Requires: Level 12, Aerial Combat, Strength 35, Speed 35.
 * Requires: Level 30, Aerobatics, Strength 90, Speed 120.
 * Requires: Level 36, Intermediate All-Rounder Education.
 * Requires: Level 24, Toughness 150, Strength 100, Half-step-to Advanced Endurance.
 * Requires: Level 42, Intellect 140, Wisdom 140, Grand-Master Golem Maker.
 * Requires: Magicules Theory, Wisdom 150, Level 36.
 * Requires: Libido 150, Intellect 100, Half-step-to Advanced Self-Control, Level 24.
 * Requires: Wisdom 100, Intellect 150, Half-step-to Advanced Spirituality, Level 24.
 * Requires: Strength 150, Toughness 50, Speed 50, Half-step-to Advanced Tranquilness, Level 24.
 * Requires: Strength 20, Speed 20, Can fly.
 * Requires: Level 12, Aerial Combat, Strength 30, Speed 40.
 * Requires: Speed 75, Runner, Level 6.
 * Requires: Job: Gunslinger, Wisdom 30, Toughness 25, Intellect 20, Level 6.
 * Requires: Level 18, Apex.
 * Requires: Job: Gunslinger, Wisdom 35, Toughness 30, Speed 25, Level 12.
 * Requires: Level 6, History: Whore or Past Life: Whore.
 * Requires: Deadly Throw, Level 18.
 * Requires: Rage, Level 66.
 * Requires: Level 102, Hammer.
 * Requires: Level 12, Racial Paragon.
 * Requires: Level 12, Intellect 50, Wisdom 50, Beginner Golem Maker.
 * Requires: Novice War Mage, Intellect 80, Level 12.
 * Requires: Job: Eromancer, Level 6.
 * Requires: Level 6, Intellect 30, Wisdom 30, Job: Elemental Conjurer or Job: Golemancer.
 * Requires: Level 8, Intellect 40, Wisdom 40, Arcane Pool I, New Game+ 1.
 * Requires: Level 10, Intellect 50, Wisdom 50, Arcane Pool II, New Game+ 2.
 * Requires: Level 12, Intellect 60, Wisdom 60, Arcane Pool III, New Game+ 3.
 * Requires: Level 14, Intellect 70, Wisdom 70, Arcane Pool IV, New Game+ 4.
 * Requires: Level 16, Intellect 80, Wisdom 80, Arcane Pool V, New Game+ 5.
 * Requires: Archmage and Arcane Regeneration (Major), Intellect 100, Level 18.
 * Requires: Grand Archmage and Arcane Regeneration (Epic), Intellect 125, Level 24.
 * Requires: Grand Mage and Arcane Regeneration (Minor), Intellect 75, Level 12.
 * Requires: Job: Sorcerer or Job: Healer or Job: Elemental Conjurer or Job: Golemancer, Intellect 50, Level 6.
 * Requires: Grand Archmage (2nd Circle) and Arcane Regeneration (Legendary), Intellect 150, Level 30.
 * Requires: Job: Ranger, Speed 25.
 * Requires: Archer’s Stamina I, Speed 45, Level 2, New Game+ 1.
 * Requires: Archer’s Stamina II, Speed 65, Level 4, New Game+ 2.
 * Requires: Archer’s Stamina III, Speed 85, New Game+ 3, Level 6.
 * Requires: Archer’s Stamina IV, Speed 105, Level 8, New Game+ 4.
 * Requires: Archer’s Stamina V, Speed 125, Level 10, New Game+ 5.
 * Requires: Grand Mage, Intellect 100, Level 18.
 * Requires: Job: Knight, Toughness 50, Level 6.
 * Requires: Job: Courtesan, Libido 75, Level 18.
 * Requires: Corruption 25, Corrupted Libido, Level 6.
 * Requires: Venomous Adipose Tissue.
 * Requires: Toughness 100, Heavy Armor Proficiency, Level 18.
 * Requires: Level 66, Perfect strike.
 * Requires: Level 12, Strength 100, Job: Warrior.
 * Requires: Level 24, Job: All-Rounder.
 * Requires: Toughness 30, Strength 20.
 * Requires: Libido 30, Intellect 20.
 * Requires: Wisdom 20, Intellect 30.
 * Requires: Strength 30, Toughness 10, Speed 10.
 * Requires: Level 18, Battlemage, Intellect 90, Blink spell.
 * Requires: Level 12, Job: Enchanter and Channeling, Intellect 80, Might spell.
 * Requires: Mana Shield spell, Job: Enchanter, Intellect 100, Level 18.
 * Requires: Level 6, Intellect 30, Wisdom 30, Job: Golemancer.
 * Requires: Level 24, Tongs.
 * Requires: Level 12, Strength 75.
 * Requires: Level 6, Intellect 40, Wisdom 40, Job: Golemancer.
 * Requires: Level 8, Intellect 60, Wisdom 60, Bigger Golem Bag I, New Game+ 1.
 * Requires: Level 10, Intellect 80, Wisdom 80, Bigger Golem Bag II, New Game+ 2.
 * Requires: Level 12, Intellect 100, Wisdom 100, Bigger Golem Bag III, New Game+ 3.
 * Requires: Level 14, Intellect 120, Wisdom 120, Bigger Golem Bag IV, New Game+ 4.
 * Requires: Level 14, Intellect 140, Wisdom 140, Bigger Golem Bag V, New Game+ 5.
 * Requires: Level 66, Steel Storm.
 * Requires: Speed 80, Strength 60, Level 12.
 * Requires: Level 180, Hoarder.
 * Requires: Job: Soul Cultivator.
 * Requires: Level 72, Heart of Steel.
 * Requires: Level 66, Greater harvest.
 * Requires: Level 6, History: Fighter or Past Life: Fighter.
 * Requires: Level 12, Strength 75, Brute.
 * Requires: Level 72, Escort.
 * Requires: Level 6, Strength 75, Job: Warrior.
 * Requires: Level 6, Strength 60, Job: Brawler.
 * Requires: Level 180, Saint.
 * Requires: Job: Ranger, Speed 30.
 * Requires: Level 6, Cat-like Nimbleness, Any cat race.
 * Requires: Level 24, Cat-like Nimbleness (Evolved), Any cat race.
 * Requires: Flexibility, Any cat race.
 * Requires: Job: Monk, Wisdom 80, Speed 100, Level 18.
 * Requires: Strength 25, Job: Warrior.
 * Requires: Spellpower and Mage, Intellect 60, Any spell, Level 6.
 * Requires: Level 12, Intellect 70, Wisdom 70, Job: Golemancer.
 * Requires: Level 24, Close to death, Intellect 100, Wisdom 100.
 * Requires: Goliath I, Toughness 150, Level 36.
 * Requires: Cheetah I, Toughness 165, Level 38, New Game+ 1.
 * Requires: Cheetah II, Toughness 180, Level 40, New Game+ 2.
 * Requires: Cheetah III, Toughness 195, Level 42, New Game+ 3.
 * Requires: Cheetah IV, Toughness 210, Level 44, New Game+ 4.
 * Requires: Cheetah V, Toughness 225, Level 46, New Game+ 5.
 * Requires: Chimerical Body: Semi-Advanced Stage, Level 42, Thirty two racial perks.
 * Requires: Chimerical Body: Semi-Improved Stage, Level 30, Eighteen racial perks.
 * Requires: Level 6, Two racial perks.
 * Requires: Chimerical Body: Semi-Peerless Stage, Level 66, Seventy two racial perks.
 * Requires: Chimerical Body: Improved Stage, Level 36, Twenty four racial perks.
 * Requires: Chimerical Body: Initial Stage, Level 12, Four racial perks.
 * Requires: Chimerical Body: Peerless Stage, Level 72, Eighty five racial perks.
 * Requires: Chimerical Body: Basic Stage, Level 24, Twelve racial perks.
 * Requires: Chimerical Body: Superior Stage, Level 60, Sixty one racial perks.
 * Requires: Chimerical Body: Advanced Stage, Level 48, Forty racial perks.
 * Requires: Chimerical Body: Semi-Superior Stage, Level 48, Fifty racial perks.
 * Requires: Alchemical cartridge, Wisdom 35, Toughness 30, Intellect 25, Level 12.
 * Requires: Job: Beast Warrior, Level 6, Any natural weapon.
 * Requires: Level 24, Multi Claw Attack, Any natural weapon.
 * Requires: Level 12, Job: Healer, Intellect 50, Wisdom 50.
 * Requires: Careful but Reckless Aim and Shooting, Speed 50, Level 12.
 * Requires: Min. Lust 20.
 * Requires: Level 18, Berserker and Improved Self-Control, Strength 75.
 * Requires: Lustzerker and Improved Self-Control, Libido 75, Level 18.
 * Requires: Level 30, Cold Fury and Advanced Self-Control, Strength 150.
 * Requires: Cold Lust and Advanced Self-Control, Libido 150, Level 30.
 * Requires: Level 72, Money Finder.
 * Requires: Combo, Wisdom 125, Speed 100, Level 24.
 * Requires: Job: Monk, Wisdom 75, Speed 50, Level 12.
 * Requires: Sadomasochism, Level 60.
 * Requires: Grey Mage, Intellect 175, Level 36.
 * Requires: Dark Ritual, Intellect 275, Level 72.
 * Requires: Corruption 10.
 * Requires: Job: Courtesan, Libido 100, Level 24.
 * Requires: Level 66, Elemental Arrows, Arouse spell.
 * Requires: Jiangshi race.
 * Requires: Level 18, Strength 50, Toughness 50, Job: Warlord.
 * Requires: Level 24, Strength 70, Toughness 70, Cyclone (Stage 1).
 * Requires: Level 30, Strength 90, Toughness 90, Cyclone (Stage 2).
 * Requires: Level 36, Strength 120, Toughness 120, Cyclone (Stage 3).
 * Requires: Level 42, Strength 160, Toughness 160, Cyclone (Stage 4).
 * Requires: Job: Dervish, Speed 60, Level 12.
 * Requires: Dancer’s Vitality I, Speed 75, Level 14, New Game+ 1.
 * Requires: Dancer’s Vitality II, Speed 90, Level 16, New Game+ 2.
 * Requires: Dancer’s Vitality III, Speed 105, New Game+ 3, Level 18.
 * Requires: Dancer’s Vitality IV, Speed 120, Level 20, New Game+ 4.
 * Requires: Dancer’s Vitality V, Speed 140, Level 22, New Game+ 5.
 * Requires: Job: Soul Cultivator, Max. Soulforce 100.
 * Requires: Job: Soul Cultivator.
 * Requires: Level 6, Daoist Cultivator.
 * Requires: Level 60, Daoist: Warrior Stage.
 * Requires: Level 96, Daoist: Elder Stage.
 * Requires: Level 24, Daoist: Apprentice Stage.
 * Requires: Hex Knowledge, Intellect 250, Level 66.
 * Requires: Job: Courtesan, Libido 50, Level 12.
 * Requires: Speed 60, Job: Ranger and Precision, Level 6.
 * Requires: Job: Hunter, Level 12.
 * Requires: Sneaky attack, Speed 60, Level 12.
 * Requires: Level 102, Principle.
 * Requires: Level 6, Aerial Combat.
 * Requires: Nona Attack (Small), Speed 160, Level 30.
 * Requires: Job: Defender, Toughness 80, Level 18.
 * Requires: Staff Channeling and Job: Enchanter, Any defensive spell, Intellect 120, Level 18.
 * Requires: Inhuman Desire I, Libido 75, Level 12.
 * Requires: Demonic Desire I, Libido 95, Level 14, New Game+ 1.
 * Requires: Demonic Desire II, Libido 115, Level 16, New Game+ 2.
 * Requires: Demonic Desire III, Libido 135, New Game+ 3, Level 18.
 * Requires: Demonic Desire IV, Libido 155, Level 20, New Game+ 4.
 * Requires: Demonic Desire V, Libido 175, Level 22, New Game+ 5.
 * Requires: Sensitivity 10.
 * Requires: Natural jouster, Speed 90, Level 12.
 * Requires: Level 6.
 * Requires: Prestige Job: Arch-priest, Intellect 225, Level 60.
 * Requires: Divine Knowledge, Intellect 250, Level 66.
 * Requires: Level 24, Nurse.
 * Requires: Level 12, Job: Swordsman, Strength 75, Speed 50.
 * Requires: Job: Rogue, Speed 40, Level 6.
 * Requires: Job: Dervish, Speed 50, Level 6.
 * Requires: Job: Ranger, Speed 50, Level 6.
 * Requires: Dual Wield and Job: Gunslinger, Wisdom 25, Toughness 20, Speed 15, Level 6.
 * Requires: Dual Wield and Gigant’s Grip, Strength 125, Level 24.
 * Requires: Dual Wield, Job: Dervish or Job: Warrior, Level 6.
 * Requires: Dual Wield and Job: Rogue, Level 6.
 * Requires: Level 6.
 * Requires: Practiced shot, Speed 125, Level 24.
 * Requires: Grand Archmage and Eclipsing Shadow, Level 30, Intellect 150.
 * Requires: Grand Archmage (3rd Circle) and Eclipsing Shadow (Ex), Level 54, Intellect 300.
 * Requires: Grand Mage and Channeling, Any darkness spell, Level 12, Intellect 75.
 * Requires: Level 12, Ecliptic Mind, Unicorn or Bicorn race.
 * Requires: Level 30, Ecliptic Mind (Evolved), Unicorn or Bicorn race.
 * Requires: Unicorn or Bicorn race.
 * Requires: Level 60, Prestige Job: Arcane Archer, Whitefire or Ice Spike or Lightning Bolt or Darkness Shard spell.
 * Requires: Raging Inferno or Glacial Storm or High Voltage or Eclipsing Shadow, Intellect 125, Level 24.
 * Requires: Elemental Contract Rank 1, Wisdom 50, Level 6.
 * Requires: Elemental Contract Rank 2, Wisdom 75, Level 12.
 * Requires: Elemental Conjurer Resolve, Wisdom 120, Level 24.
 * Requires: Elemental Contract Rank 2, Wisdom 100, Level 18.
 * Requires: Job: Elemental Conjurer, Wisdom 20.
 * Requires: Elemental Conjurer Dedication, Wisdom 220, Level 48.
 * Requires: Elemental Conjurer Resolve, Wisdom 25.
 * Requires: Elemental Contract Rank 9, Wisdom 250, Level 54.
 * Requires: Elemental Contract Rank 10, Wisdom 275, Level 60.
 * Requires: Elemental Contract Rank 11, Wisdom 300, Level 66.
 * Requires: Elemental Contract Rank 12, Wisdom 325, Level 72.
 * Requires: Elemental Contract Rank 13, Wisdom 350, Level 78.
 * Requires: Elemental Contract Rank 14, Wisdom 375, Level 84.
 * Requires: Elemental Contract Rank 15, Wisdom 400, Level 90.
 * Requires: Elemental Contract Rank 16, Wisdom 425, Level 96.
 * Requires: Elemental Contract Rank 17, Wisdom 450, Level 102.
 * Requires: Elemental Contract Rank 18, Wisdom 475, Level 108.
 * Requires: Elemental Contract Rank 1, Wisdom 50, Level 6.
 * Requires: Elemental Contract Rank 19, Wisdom 500, Level 114.
 * Requires: Elemental Contract Rank 20, Wisdom 525, Level 120.
 * Requires: Elemental Contract Rank 21, Wisdom 550, Level 126.
 * Requires: Elemental Contract Rank 22, Wisdom 575, Level 132.
 * Requires: Elemental Contract Rank 23, Wisdom 600, Level 138.
 * Requires: Elemental Contract Rank 24, Wisdom 625, Level 144.
 * Requires: Elemental Contract Rank 25, Wisdom 650, Level 150.
 * Requires: Elemental Contract Rank 26, Wisdom 675, Level 156.
 * Requires: Elemental Contract Rank 27, Wisdom 700, Level 162.
 * Requires: Elemental Contract Rank 28, Wisdom 725, Level 168.
 * Requires: Elemental Contract Rank 2, Wisdom 75, Level 12.
 * Requires: Elemental Contract Rank 29, Wisdom 750, Level 174.
 * Requires: Elemental Contract Rank 30, Wisdom 775, Level 180.
 * Requires: Elemental Contract Rank 3, Wisdom 100, Level 18.
 * Requires: Elemental Contract Rank 4 and Elemental Conjurer Dedication, Wisdom 125, Level 24.
 * Requires: Elemental Contract Rank 5, Wisdom 150, Level 30.
 * Requires: Elemental Contract Rank 6, Wisdom 175, Level 36.
 * Requires: Elemental Contract Rank 7, Wisdom 200, Level 42.
 * Requires: Elemental Contract Rank 8 and Elemental Conjurer Sacrifice, Wisdom 225, Level 48.
 * Requires: Level 66, Shared power.
 * Requires: Elements of Mareth: Basics, Wisdom 50, Level 6.
 * Requires: Elements of the orthodox Path, Wisdom 35.
 * Requires: Elemental Contract Rank 1, Wisdom 30.
 * Requires: Level 42, Path of Enlightenment.
 * Requires: Level 24.
 * Requires: Level 42, Fusion.
 * Requires: Level 72, Heavy’s Friend.
 * Requires: Level 6, History: Alchemist or Past Life: Alchemist.
 * Requires: Level 18, Job: Hunter, Venom-producing tail, abdomen, fangs or having Venom Glands mutation.
 * Requires: Level 48, Strength 165, Greater Brawn and Greater Brute.
 * Requires: Level 42, Strength 150, Greater Brute.
 * Requires: Sensitivity 50, Greater Desensitization, Level 60.
 * Requires: Level 42, Epic Toughness and Greater Diehard.
 * Requires: Toughness 390, Strength 260, Half-step-to Epic Endurance, Level 72.
 * Requires: Level 60, Intellect 175, Wisdom 175, Epic Golem Maker.
 * Requires: Level 72, Intellect 200, Wisdom 200, Epic Golem Maker (2nd Circle).
 * Requires: Level 48, Intellect 150, Wisdom 150, Grand-Master Golem Maker and Advanced Golemancy Theory.
 * Requires: Intellect 10, Level 36.
 * Requires: Libido 10, Level 36.
 * Requires: Greater Lifeline, Toughness 225, Level 48.
 * Requires: Libido 390, Intellect 260, Half-step-to Epic Self-Control, Level 72.
 * Requires: Sensitivity 10, Level 36.
 * Requires: Speed 10, Level 36.
 * Requires: Wisdom 260, Intellect 390, Half-step-to Epic Spirituality, Level 72.
 * Requires: Strength 10, Level 36.
 * Requires: Toughness 10, Level 36.
 * Requires: Strength 390, Toughness 130, Speed 130, Half-step-to Epic Tranquilness, Level 72.
 * Requires: Wisdom 10, Level 36.
 * Requires: Job: Eromancer, Libido 45, Intellect 45, Level 6.
 * Requires: Eromancy (Beginner), Libido 65, Intellect 65, Level 12.
 * Requires: Eromancy (Expert), Libido 85, Intellect 85, Level 18.
 * Requires: Level 42, Prostitute.
 * Requires: Speed 20.
 * Requires: Level 42, Advanced All-Rounder Education.
 * Requires: Level 18, Intellect 70, Wisdom 70, Apprentice Golem Maker.
 * Requires: Amateur Gunslinger, Wisdom 65, Toughness 60, Speed 55, Level 24.
 * Requires: Amateur Gunslinger, Wisdom 50, Toughness 45, Speed 40, Level 18.
 * Requires: Level 12, Claw training, Any natural weapon.
 * Requires: Level 24, Lucky.
 * Requires: Sensitivity 50, Eyes of the Hunter (Novice), Level 6.
 * Requires: Sensitivity 25, Eyes of the Hunter (Novice), Level 30.
 * Requires: Sensitivity 75, Eyes of the Hunter (Adept), Level 12.
 * Requires: Sensitivity 125, Eyes of the Hunter (Master), Level 24.
 * Requires: Sensitivity 100, Eyes of the Hunter (Expert), Level 18.
 * Requires: Sensitivity 25.
 * Requires: Sensitivity 25, Eyes of the Hunter (Ex), Level 42.
 * Requires: Sneaky attack or Marked for death, Speed 50, Level 12.
 * Requires: Tough Hide, Level 6, Toughness 60.
 * Requires: Level 12, Job: Beast Warrior.
 * Requires: Libido 25.
 * Requires: Libido < 25, Level 6.
 * Requires: First Attack: Elementals and Elemental Contract Rank 5, Level 30.
 * Requires: First Attack: Elementals (Ex) and Elemental Contract Rank 6, Level 36.
 * Requires: Strong Elemental Bond and Elemental Contract Rank 4, Level 24.
 * Requires: Level 24, Master Golem Maker.
 * Requires: Level 42, Doctor.
 * Requires: Level 6, Body Cultivator.
 * Requires: Level 60, Flesh Body: Warrior Stage.
 * Requires: Level 96, Flesh Body: Elder Stage.
 * Requires: Level 24, Flesh Body: Apprentice Stage.
 * Requires: Level 72, Combo Master and Backlash.
 * Requires: Job: Soul Cultivator.
 * Requires: Mage, Intellect 75, Level 12.
 * Requires: Might spell, Grand Mage, Intellect 100, Level 18.
 * Requires: Level 90, Third Ring.
 * Requires: Anger, Level 72.
 * Requires: Level 6, Strength 30, Job: Warrior.
 * Requires: Level 42, Bellows.
 * Requires: Level 24, Enhancement.
 * Requires: Level 24, Strength 100, Toughness 100, Job: Warlord.
 * Requires: Transference and Eromancy (Beginner), Level 24, Libido 100.
 * Requires: Level 24, Strength 120, Gigant’s Grip.
 * Requires: Level 18, Weapon Mastery, Strength 100.
 * Requires: Grand Archmage and Glacial Storm, Level 30, Intellect 150.
 * Requires: Grand Archmage (3rd Circle) and Glacial Storm (Ex), Level 54, Intellect 300.
 * Requires: Grand Mage and Channeling, Any ice spell, Level 12, Intellect 75.
 * Requires: Level 54, Intellect 160, Wisdom 160, Golem Army Lieutenant and Epic Golem Maker.
 * Requires: Level 90, Intellect 235, Wisdom 235, Golem Army Lieutenant Colonel and Legendary Golem Maker.
 * Requires: Level 102, Intellect 260, Wisdom 260, Golem Army Colonel and Legendary Golem Maker (2nd Circle).
 * Requires: Level 30, Intellect 110, Wisdom 110, Master Golem Maker.
 * Requires: Level 78, Intellect 210, Wisdom 210, Golem Army Major and Epic Golem Maker (3rd Circle).
 * Requires: Level 42, Intellect 135, Wisdom 135, Golem Army Junior Lieutenant and Grand-Master Golem Maker.
 * Requires: Level 66, Intellect 185, Wisdom 185, Golem Army Captain and Epic Golem Maker (2nd Circle).
 * Requires: Job: Defender and Tank I, Toughness 100, Level 24.
 * Requires: Goliath I, Toughness 115, Level 26, New Game+ 1.
 * Requires: Goliath II, Toughness 130, Level 28, New Game+ 2.
 * Requires: Goliath III, Toughness 145, Level 30, New Game+ 3.
 * Requires: Goliath IV, Toughness 160, Level 32, New Game+ 4.
 * Requires: Goliath V, Toughness 175, Level 34, New Game+ 5.
 * Requires: Grabbing Master, Wisdom 75, Speed 50, Level 20.
 * Requires: Grabbing Style, Wisdom 75, Speed 50, Level 16.
 * Requires: Job: Monk, Wisdom 75, Speed 50, Level 12.
 * Requires: Grand Archmage, Intellect 150, Level 30.
 * Requires: Grand Archmage (2nd Circle), Intellect 175, Level 36.
 * Requires: Archmage and Focused Mind, Intellect 125, Level 24.
 * Requires: Blademaster, Speed 160, Strength 120, Level 36.
 * Requires: Grey Archmage, Intellect 225, Level 48.
 * Requires: Mage, Intellect 75, Level 12.
 * Requires: Tactician, Intellect 150, Level 36.
 * Requires: Level 36, Intellect 125, Wisdom 125, Master Golem Maker.
 * Requires: Level 24, Advanced Aerial Combat, Strength 50, Speed 50.
 * Requires: Level 36, Strength 135, Improved Brawn and Improved Brute.
 * Requires: Level 30, Strength 120, Improved Brute.
 * Requires: Improving Nature’s Blueprints (Natural Armor), Strength 80, Toughness 80, Speed 80, Level 24.
 * Requires: Improved Cursed Tag, Jiangshi race.
 * Requires: Sensitivity 20, Desensitization, Level 30.
 * Requires: Level 30, Improved Diehard.
 * Requires: Improved Evade, Speed 100, Level 24.
 * Requires: Gift of Lust and Eromancy (Expert), Level 36, Libido 150.
 * Requires: Improved Lifeline, Toughness 175, Level 36.
 * Requires: Feint, Speed 100, Level 18.
 * Requires: Level 60, Prestige Job: Necromancer.
 * Requires: Grey Mage, Intellect 175, Level 36.
 * Requires: Grey Magic, Intellect 75, Level 6.
 * Requires: Grey Mage Apprentice, Intellect 125, Level 18.
 * Requires: Whitefire or Pyre Burst or Lightning Bolt or Chain Lighting spell, Ice Spike or Arctic Gale or Darkness Shard or Dusk Wave spell, Intellect 25.
 * Requires: Toughness 120, Strength 80, Level 18, Improved Endurance.
 * Requires: Libido 120, Intellect 80, Improved Self-Control, Level 18.
 * Requires: Wisdom 80, Intellect 120, Improved Spirituality, Level 18.
 * Requires: Strength 120, Toughness 40, Speed 40, Improved Tranquilness, Level 18.
 * Requires: Toughness 360, Strength 240, Inhuman Endurance, Level 66.
 * Requires: Libido 360, Intellect 240, Inhuman Self-Control, Level 66.
 * Requires: Wisdom 240, Intellect 360, Inhuman Spirituality, Level 66.
 * Requires: Strength 360, Toughness 120, Speed 120, Inhuman Tranquilness, Level 66.
 * Requires: Toughness 60, Strength 40, Basic Endurance, Level 6.
 * Requires: Libido 60, Intellect 40, Basic Self-Control, Level 6.
 * Requires: Wisdom 40, Intellect 60, Basic Spirituality, Level 6.
 * Requires: Strength 60, Toughness 20, Speed 20, Basic Tranquilness, Level 6.
 * Requires: Toughness 300, Strength 200, Peerless Endurance, Level 54.
 * Requires: Libido 300, Intellect 200, Peerless Self-Control, Level 54.
 * Requires: Wisdom 200, Intellect 300, Peerless Spirituality, Level 54.
 * Requires: Strength 300, Toughness 100, Speed 100, Peerless Tranquilness, Level 54.
 * Requires: Toughness 420, Strength 280, Epic Endurance, Level 78.
 * Requires: Libido 420, Intellect 280, Epic Self-Control, Level 78.
 * Requires: Wisdom 280, Intellect 420, Epic Spirituality, Level 78.
 * Requires: Strength 420, Toughness 140, Speed 140, Epic Tranquilness, Level 78.
 * Requires: Toughness 480, Strength 320, Legendary Endurance, Level 90.
 * Requires: Libido 480, Intellect 320, Legendary Self-Control, Level 90.
 * Requires: Wisdom 320, Intellect 480, Legendary Spirituality, Level 90.
 * Requires: Strength 480, Toughness 160, Speed 160, Legendary Tranquilness, Level 90.
 * Requires: Toughness 240, Strength 160, Superior Endurance, Level 42.
 * Requires: Libido 240, Intellect 160, Superior Self-Control, Level 42.
 * Requires: Wisdom 160, Intellect 240, Superior Spirituality, Level 42.
 * Requires: Strength 240, Toughness 80, Speed 80, Superior Tranquilness, Level 42.
 * Requires: Toughness 180, Strength 120, Advanced Endurance, Level 30.
 * Requires: Libido 180, Intellect 120, Advanced Self-Control, Level 30.
 * Requires: Wisdom 120, Intellect 180, Advanced Spirituality, Level 30.
 * Requires: Strength 180, Toughness 60, Speed 60, Advanced Tranquilness, Level 30.
 * Requires: Level 72, Furnace.
 * Requires: Level 42, Muscles of Steel.
 * Requires: Job: Knight, Toughness 75, Level 12.
 * Requires: Level 42, Pyro’s Friend.
 * Requires: Hexa Attack (Small), Speed 115, Level 24.
 * Requires: Level 6.
 * Requires: Prestige Job: Warlock, Intellect 225, Level 60.
 * Requires: Penta Attack (Small), Speed 100, Level 18.
 * Requires: Penta Attack, Speed 150, Level 30.
 * Requires: Hidden Momentum and Dual Wield (Large), Strength 150, Speed 100, Level 30.
 * Requires: Level 18, Job: Swordsman, Strength 75, Speed 50.
 * Requires: Grand Archmage and High Voltage, Level 30, Intellect 150.
 * Requires: Grand Archmage (3rd Circle) and High Voltage (Ex), Level 54, Intellect 300.
 * Requires: Grand Mage and Channeling, Any lightning spell, Level 12, Intellect 75.
 * Requires: Venomous Diet.
 * Requires: Level 102, Collector.
 * Requires: Level 12, Strength 80, Job: Warrior.
 * Requires: Libido 50.
 * Requires: Job: Defender, Toughness 75, Level 12.
 * Requires: Natural jouster, Speed 100, Level 18.
 * Requires: Level 24, Strength 110, Unlimited rage.
 * Requires: Level 24, Strength 105, Brawn and Brute.
 * Requires: Level 18, Strength 90, Brute.
 * Requires: Improving Nature’s Blueprints (Natural Weapons), Strength 50, Toughness 50, Speed 50, Level 12.
 * Requires: Cursed Tag, Jiangshi race.
 * Requires: Level 18, Diehard.
 * Requires: Toughness 90, Strength 60, Half-step-to Improved Endurance, Level 12.
 * Requires: Job: Ranger and Evade, Speed 60, Level 12.
 * Requires: Lifeline, Toughness 125, Level 24.
 * Requires: Libido 90, Intellect 60, Half-step-to Improved Self-Control, Level 12.
 * Requires: Wisdom 60, Intellect 90, Half-step-to Improved Spirituality, Level 12.
 * Requires: Straddle, Libido 150, Level 24.
 * Requires: Strength 90, Toughness 30, Speed 30, Half-step-to Improved Tranquilness, Level 12.
 * Requires: Greater Crinos Shape, Strength 95, Toughness 95, Speed 95, Level 30.
 * Requires: Improved Crinos Shape, Strength 65, Toughness 65, Speed 65, Level 18.
 * Requires: Job: Beast Warrior, Strength 35, Toughness 35, Speed 35, Level 6.
 * Requires: Level 72, Embodiment.
 * Requires: Job: Seducer, Libido 50, Level 6.
 * Requires: Inhuman Desire I, Libido 70, Level 8, New Game+ 1.
 * Requires: Inhuman Desire II, Libido 90, Level 10, New Game+ 2.
 * Requires: Inhuman Desire III, Libido 110, New Game+ 3, Level 12.
 * Requires: Inhuman Desire IV, Libido 130, Level 14, New Game+ 4.
 * Requires: Inhuman Desire V, Libido 150, Level 16, New Game+ 5.
 * Requires: Toughness 330, Strength 220, Half-step-to Inhuman Endurance, Level 60.
 * Requires: Libido 330, Intellect 220, Half-step-to Inhuman Self-Control, Level 60.
 * Requires: Wisdom 220, Intellect 330, Half-step-to Inhuman Spirituality, Level 60.
 * Requires: Strength 330, Toughness 110, Speed 110, Half-step-to Inhuman Tranquilness, Level 60.
 * Requires: Level 6, Wisdom 50, Job: Soul Cultivator.
 * Requires: Level 6, Insightful Resources I, Wisdom 70, Level 8, New Game+ 1.
 * Requires: Insightful Resources II, Wisdom 90, Level 10, New Game+ 2.
 * Requires: Level 12, Insightful Resources III, Wisdom 110, New Game+ 3.
 * Requires: Insightful Resources IV, Wisdom 130, Level 20, New Game+ 4.
 * Requires: Insightful Resources V, Wisdom 150, Level 22, New Game+ 5.
 * Requires: Level 30, Basic All-Rounder Education.
 * Requires: Level 6, Strength 60, Job: Brawler.
 * Requires: New Game+ 1, Level 8, Strength 75, Iron Fists I.
 * Requires: New Game+ 2, Level 10, Strength 90, Iron Fists II.
 * Requires: New Game+ 3, Level 12, Strength 105, Iron Fists III.
 * Requires: New Game+ 4, Level 14, Strength 120, Iron Fists IV.
 * Requires: New Game+ 5, Level 16, Strength 135, Iron Fists V.
 * Requires: Toughness 60, Level 12.
 * Requires: Level 6, Iron Stomach.
 * Requires: Level 24, Iron Stomach (Ex).
 * Requires: Hunger enabled.
 * Requires: Jabbing Master, Wisdom 75, Speed 50, Level 20.
 * Requires: Jabbing Style, Wisdom 75, Speed 50, Level 16.
 * Requires: Job: Monk and Speed Demon, Wisdom 75, Speed 50, Level 12.
 * Requires: Level 24, Job: Beast Warrior and Job: Guardian and Job: Leader and Job: Ranger and Job: Seducer and Job: Sorcerer and Job: Soul Cultivator and Job: Warrior, Strength 75, Toughness 75, Speed 75, Intellect 75, Wisdom 75, Libido 45, Sensitivity 45.
 * Requires: Strength 20, Toughness 20, Speed 20.
 * Requires: Free Advanced Job Slot, Level 6, Strength 60, Job: Warrior.
 * Requires: Free Advanced Job Slot, Job: Seducer, Libido 50, Level 12.
 * Requires: Free Advanced Job Slot, Job: Guardian, Toughness 75, Level 12.
 * Requires: Free Advanced Job Slot, Job: Ranger or Job: Warrior, Speed 30, Strength 20, Level 6.
 * Requires: Free Advanced Job Slot, Job: Leader, Wisdom 10.
 * Requires: Free Advanced Job Slot, Mage, Intellect 75, Level 12.
 * Requires: Free Advanced Job Slot, Job: Seducer, Libido 35, Intellect 35, Level 6.
 * Requires: Free Advanced Job Slot, Job: Leader, Level 6, Intellect 25, Wisdom 25.
 * Requires: Toughness 10.
 * Requires: Free Advanced Job Slot, Job: Ranger, Wisdom 25, Toughness 20, Speed 15.
 * Requires: Free Advanced Job Slot, Job: Sorcerer or Job: Soul Cultivator, Level 6, Intellect 30, Wisdom 30.
 * Requires: Free Advanced Job Slot, Job: Ranger and Archer’s Stamina I, Speed 80, Level 12.
 * Requires: Free Advanced Job Slot, Job: Guardian, Toughness 50, Level 6.
 * Requires: Intellect 10, Wisdom 10.
 * Requires: Free Advanced Job Slot, Job: Soul Cultivator, Wisdom 40, Level 6.
 * Requires: Speed 10.
 * Requires: Free Advanced Job Slot, Job: Ranger and Evade, Speed 25, Strength 25, Level 6.
 * Requires: Libido 10.
 * Requires: Wisdom 10.
 * Requires: Free Advanced Job Slot, Level 6, Strength 60, Job: Warrior.
 * Requires: Free Advanced Job Slot, Whirlwind or Whipping or Feral Whirlwind, Level 18.
 * Requires: Toughness 100, Heavy Armor Proficiency, Level 18.
 * Requires: Level 12, Strength 100, Job: Warrior.
 * Requires: Level 60, Strength 195, Epic Brawn and Epic Brute.
 * Requires: Level 54, Strength 180, Epic Brute.
 * Requires: Toughness 450, Strength 300, Half-step-to Legendary Endurance, Level 84.
 * Requires: Level 96, Intellect 250, Wisdom 250, Legendary Golem Maker.
 * Requires: Level 84, Intellect 225, Wisdom 225, Epic Golem Maker (3rd Circle).
 * Requires: Intellect 15, Epic Intelligence, Level 66.
 * Requires: Libido 15, Epic Libido, Level 66.
 * Requires: Libido 450, Intellect 300, Half-step-to Legendary Self-Control, Level 84.
 * Requires: Sensitivity 15, Epic Sensitivity, Level 66.
 * Requires: Speed 15, Epic Speed, Level 66.
 * Requires: Wisdom 300, Intellect 450, Half-step-to Legendary Spirituality, Level 84.
 * Requires: Strength 15, Epic Strength, Level 66.
 * Requires: Toughness 15, Epic Toughness, Level 66.
 * Requires: Strength 450, Toughness 150, Speed 150, Half-step-to Legendary Tranquilness, Level 84.
 * Requires: Wisdom 15, Epic Wisdom, Level 66.
 * Requires: Job: Defender, Toughness 75, Level 18.
 * Requires: Level 18, Aerobatics, Strength 40, Speed 45.
 * Requires: Rapid Reload, Wisdom 65, Toughness 60, Speed 55, Level 24.
 * Requires: Speed 60, Level 6.
 * Requires: Level 42.
 * Requires: Level 72, Limit Breaker: Soul (1st stage).
 * Requires: Level 54, Limit Breaker: Heart (1st stage).
 * Requires: Level 84, Limit Breaker: Heart (2nd stage).
 * Requires: Level 48, Limit Breaker: Body (1st stage).
 * Requires: Level 78, Limit Breaker: Body (2nd stage).
 * Requires: Level 60, Limit Breaker: Flesh (1st stage).
 * Requires: Level 90, Limit Breaker: Flesh (2nd stage).
 * Requires: Level 66, Limit Breaker: Psyche (1st stage).
 * Requires: Level 96, Limit Breaker: Psyche (2nd stage).
 * Requires: Expert Gunslinger, Wisdom 80, Toughness 75, Speed 70, Level 30.
 * Requires: Job: Enchanter, Intellect 120, Level 24.
 * Requires: Long(er) Lasting Buffs I, Intellect 140, Level 26, New Game+ 1.
 * Requires: Long(er) Lasting Buffs II, Intellect 160, Level 28, New Game+ 2.
 * Requires: Long(er) Lasting Buffs III, Intellect 180, Level 30, New Game+ 3.
 * Requires: Long(er) Lasting Buffs IV, Intellect 200, Level 32, New Game+ 4.
 * Requires: Long(er) Lasting Buffs V, Intellect 220, Level 34, New Game+ 5.
 * Requires: Level 6, History: Fortune or Past Life: Fortune.
 * Requires: Speed 75, Level 12.
 * Requires: Level 24, Whistles.
 * Requires: Spellpower, Intellect 50, Level 6.
 * Requires: Mage’s Wrath, Intellect 75, Level 6.
 * Requires: Job: Sorcerer, Intellect 50.
 * Requires: Hunger enabled, Channeling, Intellect 75, Level 12.
 * Requires: Wisdom 50, Level 6.
 * Requires: Level 18, Strength 50, Toughness 50, Job: Warlord.
 * Requires: Mind over Body I, Intellect 50, Level 6.
 * Requires: Mana Affinity I, Intellect 70, Level 8, New Game+ 1.
 * Requires: Mana Affinity II, Intellect 90, Level 10, New Game+ 2.
 * Requires: Mana Affinity III, Intellect 110, New Game+ 3, Level 12.
 * Requires: Mana Affinity IV, Intellect 130, Level 14, New Game+ 4.
 * Requires: Mana Affinity V, Intellect 150, Level 16, New Game+ 5.
 * Requires: Job: Sorcerer, Max. Mana 345.
 * Requires: Job: Hunter and Triple Strike, Speed 100, Level 18.
 * Requires: Job: Hunter or Job: Gunslinger, Level 12.
 * Requires: Libido 60, Corruption 50, Level 6.
 * Requires: Level 48, Expert All-Rounder Education.
 * Requires: Improving Nature’s Blueprints (Apex Predator), Strength 110, Toughness 110, Speed 110, Level 36.
 * Requires: Level 24, Intellect 100, Wisdom 100, Expert Golem Maker.
 * Requires: Expert Gunslinger, Wisdom 95, Toughness 90, Speed 85, Level 36.
 * Requires: Defence Stance, Toughness 120, Level 24.
 * Requires: Intellect 60.
 * Requires: Genetic Memory.
 * Requires: Level 102, In Control.
 * Requires: Jabbing Grandmaster and Grabbing Grandmaster, Wisdom 75, Speed 50, Level 24.
 * Requires: Level 102, Body of Steel.
 * Requires: Job: Sorcerer or Job: Healer or Job: Elemental Conjurer or Job: Golemancer, Intellect 25.
 * Requires: Mind over Body I, Intellect 45, Level 2, New Game+ 1.
 * Requires: Mind over Body II, Intellect 65, Level 4, New Game+ 2.
 * Requires: Mind over Body III, Intellect 85, New Game+ 3, Level 6.
 * Requires: Mind over Body IV, Intellect 105, Level 8, New Game+ 4.
 * Requires: Mind over Body V, Intellect 125, Level 10, New Game+ 5.
 * Requires: Level 42, Extremely Lucky.
 * Requires: Level 18, Motivation.
 * Requires: Level 36, Motivation (Ex).
 * Requires: Job: Leader and Basic Leadership.
 * Requires: Level 18, Extra claw attack, Any natural weapon.
 * Requires: Wild Quiver, Speed 150, Level 30.
 * Requires: Level 24, Bones of Steel.
 * Requires: Level 72, Strength 225, Legendary Brawn and Legendary Brute.
 * Requires: Level 66, Strength 210, Legendary Brute.
 * Requires: Toughness 510, Strength 340, Half-step-to Mythical Endurance, Level 96.
 * Requires: Intellect 20, Legendary Intelligence, Level 96.
 * Requires: Libido 20, Legendary Libido, Level 96.
 * Requires: Libido 510, Intellect 340, Half-step-to Mythical Self-Control, Level 96.
 * Requires: Sensitivity 20, Legendary Sensitivity, Level 96.
 * Requires: Speed 20, Legendary Speed, Level 96.
 * Requires: Wisdom 340, Intellect 510, Half-step-to Mythical Spirituality, Level 96.
 * Requires: Strength 20, Legendary Strength, Level 96.
 * Requires: Toughness 20, Legendary Toughness, Level 96.
 * Requires: Strength 510, Toughness 170, Speed 170, Half-step-to Mythical Tranquilness, Level 96.
 * Requires: Wisdom 20, Legendary Wisdom, Level 96.
 * Requires: Speed 80, Libido 50, Unhindered, Level 12.
 * Requires: Expert Gunslinger, Wisdom 80, Toughness 75, Speed 70, Level 30.
 * Requires: Level 102, Skipping Work.
 * Requires: Level 18, Strength 60, Speed 60, Natural Instincts.
 * Requires: Level 12, Job: Beast Warrior.
 * Requires: Level 24, Natural healing (Major), Intellect 25, Wisdom 100.
 * Requires: Level 30, Natural healing (Epic), Intellect 30, Wisdom 120.
 * Requires: Level 18, Natural healing (Minor), Intellect 20, Wisdom 80.
 * Requires: Level 12, Wisened Healer, Intellect 15, Wisdom 60.
 * Requires: Natural jouster, Speed 180, Level 36.
 * Requires: Speed 60, Level 6.
 * Requires: Archer’s Stamina I, Speed 30.
 * Requires: Nature’s Spring I, Speed 50, Level 2, New Game+ 1.
 * Requires: Nature’s Spring II, Speed 70, Level 4, New Game+ 2.
 * Requires: Nature’s Spring III, Speed 90, New Game+ 3, Level 6.
 * Requires: Nature’s Spring IV, Speed 110, Level 8, New Game+ 4.
 * Requires: Nature’s Spring V, Speed 130, Level 10, New Game+ 5.
 * Requires: Octa Attack (Small), Speed 145, Level 30.
 * Requires: Job: Sorcerer or Job: Healer, Intellect 40.
 * Requires: Level 6, History: Healer or Past Life: Healer.
 * Requires: Corruption 15, Corrupted Libido.
 * Requires: Hecta Attack (Small), Speed 130, Level 24.
 * Requires: Level 12, Strength 100, Job: Warrior.
 * Requires: Level 72, First Response.
 * Requires: Level 6, Strength 50, Speed 50.
 * Requires: Level 72, Priest.
 * Requires: Level 24, Wizened.
 * Requires: Toughness 270, Strength 180, Half-step-to Peerless Endurance, Level 48.
 * Requires: Libido 270, Intellect 180, Half-step-to Peerless Self-Control, Level 48.
 * Requires: Wisdom 180, Intellect 270, Half-step-to Peerless Spirituality, Level 48.
 * Requires: Strength 270, Toughness 90, Speed 90, Half-step-to Peerless Tranquilness, Level 48.
 * Requires: Quadruple Attack (Small), Speed 85, Level 18.
 * Requires: Quadruple Attack, Speed 125, Level 24.
 * Requires: Mastered Defence Stance, Toughness 160, Level 30.
 * Requires: Level 60, Prestige Job: Soul Art Master.
 * Requires: Level 180, Saturation.
 * Requires: Level 6, History: Religious or Past Life: Religious.
 * Requires: Level 12, Strength 80, Iron Fists I.
 * Requires: Level 18, Job: Rogue, Venom-producing tail, abdomen, fangs or having Venom Glands mutation.
 * Requires: Level 102, Brothel Owner.
 * Requires: Job: Ranger.

ll Perks (601-650/832) Power Sweep: You’ve chosen the 'Power Sweep' perk. This allows you to improve Whirlwind attack. Practiced shot: You’ve chosen the 'Practiced shot' perk, increasing traditional range weapons base attack. Precision: You’ve chosen the 'Precision' perk. Thanks to your intelligence, you’re now more adept at finding and striking an enemy’s weak points, reducing their damage resistance from armor by 10. If your intelligence ever drops below 25 you’ll no longer be smart enough to benefit from this perk. President: You’ve chosen the 'President' perk, gaining +10% max Mana. Max Mana +10%. Prestige Job: Arcane Archer: You’ve chosen the 'Prestige Job: Arcane Archer' perk, training yourself to became Arcane Archer. Speed +55%, Max Fatigue +600, Intelligence +65%. Prestige Job: Arch-priest: You’ve chosen the 'Prestige Job: Arch-priest' perk, training yourself to became Arch-priest. Intelligence +75%, Toughness +45%. Prestige Job: Berserker: You’ve chosen the 'Prestige Job: Berserker' perk, training yourself to became Berserker. Toughness +20%, Max Wrath +1000, Strength +100%. Prestige Job: Bindmaster: You’ve chosen the 'Prestige Job: Bindmaster' perk, training yourself to became Bindmaster. Toughness +30%, Libido +90%. Prestige Job: Druid: You’ve chosen the 'Prestige Job: Druid' perk, training yourself to became Druid. Toughness +50%, Wisdom +70%. Prestige Job: Necromancer: You’ve chosen the 'Prestige Job: Necromancer' perk, training yourself to became Necromancer. Toughness +30%, Wisdom +90%. Prestige Job: Sentinel: You’ve chosen the 'Prestige Job: Sentinel' perk, training yourself to became Sentinel. Toughness +100%, Strength +20%. Prestige Job: Soul Art Master: You’ve chosen the 'Prestige Job: Soul Art Master' perk, training yourself to became Soul Art Master. Strength +50%, Wisdom +70%. Prestige Job: Spell-Knight: You’ve chosen the 'Prestige Job: Spell-Knight' perk, training yourself to became Spell-Knight. Intelligence +70%, Strength +50%. Prestige Job: Tempest: You’ve chosen the 'Prestige Job: Tempest' perk, training yourself to became Tempest. Max Wrath +500, Strength +30%, Speed +90%. Prestige Job: Warlock: You’ve chosen the 'Prestige Job: Warlock' perk, training yourself to became Warlock. Intelligence +75%, Libido +45%. Priest: You’ve chosen the 'Priest' perk, lowering min libido by 2 and rise lust resistance by 5%. Primal Fury I: You’ve chosen the 'Primal Fury I' perk, increasing max Wrath by 5%, generates 2 point of Wrath out of combat and double this amount during fight. Max Wrath +5%. Primal Fury II: You’ve chosen the 'Primal Fury II' perk, increasing max Wrath by 5%, generates 2 point of Wrath out of combat and double this amount during fight. Max Wrath +5%. Primal Fury III: You’ve chosen the 'Primal Fury III' perk, increasing max Wrath by 5%, generates 2 point of Wrath out of combat and double this amount during fight. Max Wrath +5%. Primal Fury IV: You’ve chosen the 'Primal Fury IV' perk, increasing max Wrath by 5%, generates 2 point of Wrath out of combat and double this amount during fight. Max Wrath +5%. Primal Fury V: You’ve chosen the 'Primal Fury V' perk, increasing max Wrath by 5%, generates 2 point of Wrath out of combat and double this amount during fight. Max Wrath +5%. Primal Fury VI: You’ve chosen the 'Primal Fury VI' perk, increasing max Wrath by 5%, generates 2 point of Wrath out of combat and double this amount during fight. Max Wrath +5%. Primed Clip Warp: You’ve chosen the 'Primed Clip Warp' perk. Triples max ammo (600% of base ammo count) and give 25% chance to not use ammo after each single attack. Principle: You’ve chosen the 'Principle' perk, gaining +10% max Mana. Max Mana +10%. Professor: You’ve chosen the 'Professor' perk, gaining +10% max Mana. Max Mana +10%. Prostitute: You’ve chosen the 'Prostitute' perk, gaining +15% tease dmg. Pure magic: You’ve chosen the 'Pure magic' perk. Your spells gain aligned damage, dealing more damage against the corrupt. Buff spells now last for the battle duration. Pyro’s Friend: You’ve chosen the 'Pyro’s Friend' perk, gaining +10% range phys dmg. Quadruple Attack (Small): You’ve chosen the 'Quadruple Attack (Small)' perk. This allows you to make four melee attacks with small weapons. Quadruple Attack: You’ve chosen the 'Quadruple Attack' perk. This allows you to make four melee attacks with non-large weapons. Max Wrath +50. Quick Strike: You’ve chosen the 'Quick Strike' perk, allowing you to use your speed when attacking with small melee weapons. Racial Paragon: You’ve chosen the 'Racial Paragon' perk, chosing to specialise into a specific race and increasing racial skill power by 50%. Rage: You’ve chosen the 'Rage' perk, increasing crit chance by up to 50% in berserk state until next crit attack. Max Wrath +1500. Raging Inferno (Ex): You’ve chosen the 'Raging Inferno (Ex)' perk. Increase to cumulative damage by 10%. Penalty for turn without casted fire spell decreased by 5%. Raging Inferno (Su): You’ve chosen the 'Raging Inferno (Su)' perk. Prevent decay of cumulative damage increase bonus when channeling fire based attack. Penalty for turn without casted fire spell decreased by another 5%. Raging Inferno: You’ve chosen the 'Raging Inferno' perk. Cumulative 20% damage increase for every subsequent fire spell. Each turn without casted fire spell lower damage by 20%. Rapid Reload: You’ve chosen the 'Rapid Reload' perk, lowering time needed to reload ammo for range weapons like pistols. Max Fatigue +20. Ratatoskr smarts (Evolved): You’ve chosen the 'Ratatoskr smarts (Evolved)' perk, Increase the damage of Weird words by 20%. Lower cooldown of Knowledge overload by 1 turn. Intelligence +10%. Ratatoskr smarts (Final Form): You’ve chosen the 'Ratatoskr smarts (Final Form)' perk, Increase the damage of Weird words by another 30%. Lower cooldowns of ratatoskr specials by 1 turn. Knowledge is power is now three times as effective. Intelligence +20%. Ratatoskr smarts: You’ve chosen the 'Ratatoskr smarts' perk, Allows to perma Weird words. Intelligence +5%. Recovery mantra: You’ve chosen the 'Recovery mantra' perk, gaining soulfroce recovery rate equal to 2% of your total soulforce. Recuperation Sleep: You’ve chosen the 'Recuperation Sleep' perk, boosting your health and fatigue recovery rate while sleeping! Refined Body I: You’ve chosen the 'Refined Body I' perk, giving you an additional 5% to base HP! Refined Body II: You’ve chosen the 'Refined Body II' perk, giving you an additional 5% to base HP! Refined Body III: You’ve chosen the 'Refined Body III' perk, giving you an additional 5% to base HP! Refined Body IV: You’ve chosen the 'Refined Body IV' perk, giving you an additional 5% to base HP! Refined Body V: You’ve chosen the 'Refined Body V' perk, giving you an additional 5% to base HP! Refined Body VI: You’ve chosen the 'Refined Body VI' perk, giving you an additional 5% to base HP! Refinement: You’ve chosen the 'Refinement' perk, number of possible effects of transformatives +2% alchemy/mutagen boost. Regeneration I: You choose the 'Regeneration I' perk, allowing you to heal 0,5% of max HP every round of combat and 1% of max HP every hour! Regeneration II: You choose the 'Regeneration II' perk, giving you an additional 0,5% of max HP per turn in combat and 1% of max HP per hour. Regeneration III: You choose the 'Regeneration III' perk, giving you an additional 0,5% of max HP per turn in combat and 1% of max HP per hour. Regeneration IV: You choose the 'Regeneration IV' perk, giving you an additional 0,5% of max HP per turn in combat and 1% of max HP per hour. Regeneration V: You choose the 'Regeneration V' perk, giving you an additional 0,5% of max HP per turn in combat and 1% of max HP per hour. Regeneration VI: You choose the 'Regeneration VI' perk, giving you an additional 0,5% of max HP per turn in combat and 1% of max HP per hour. Rejuvenation Sleep: You’ve chosen the 'Rejuvenation Sleep' perk, boosting your health and fatigue recovery rate while sleeping! Resistance I: You’ve chosen the 'Resistance I' perk, reducing the rate at which your lust increases by 5%. Resistance II: You’ve chosen the 'Resistance II' perk, reducing the rate at which your lust increases by 5%. Resistance III: You’ve chosen the 'Resistance III' perk, reducing the rate at which your lust increases by 5%. Resistance IV: You’ve chosen the 'Resistance IV' perk, reducing the rate at which your lust increases by 5%. Resistance V: You’ve chosen the 'Resistance V' perk, reducing the rate at which your lust increases by 5%. Resistance VI: You’ve chosen the 'Resistance VI' perk, reducing the rate at which your lust increases by 5%. Resolute: You’ve chosen the 'Resolute' perk, granting immunity to stuns and some statuses. Runner: You’ve chosen the 'Runner' perk, increasing your chances to escape from your foes when fleeing! Sadist: You’ve chosen the 'Sadist' perk, increasing damage by 20 percent but causing you to gain lust from dealing damage. Sadomasochism: You’ve chosen the 'Sadomasochism' perk. You are aroused by the helplessness of your opponent just as much as you get aroused in getting hit. This causes your tease to become stronger when you are close to defeat. Saint: You’ve chosen the 'Saint' perk, lowering min libido by 2 and rise lust resistance by 5%. Saturation: You’ve chosen the 'Saturation' perk, number of possible effects of transformatives +2% alchemy/mutagen boost. Scylla Ink Glands (Evolved): You’ve chosen the 'Scylla Ink Glands (Evolved)' perk, WiP perk! Scylla Ink Glands: You’ve chosen the 'Scylla Ink Glands' perk, due to repeadly use of ink attack leading to denveloping ink glands! Strength +10%. Second Ring: You’ve chosen the 'Second Ring' perk, reaching basic understanding of magic pools to allow you equip second ring. Second Wind: You’ve chosen the 'Second Wind' perk, allowing to once per fight increase for few turns natural regeneration at cost of some fatigue. Seduction: You’ve chosen the 'Seduction' perk, upgrading the 'tease' attack with a more powerful damage and a higher chance of success. Sensual: You’ve chosen the 'Sensual' perk, lowering by ~40% needed exp to lvl-up tease and +1 more tease exp after succes. Sex Champion: You’ve chosen the 'Sex Champion' perk, gaining +15% tease dmg. Shared power: You’ve chosen the 'Shared power' perk. Each elementalist perk learned gives a +10% multi bonus to health, damage and spell power when in an infused state. Sharpshooter: You’ve chosen the 'Sharpshooter' perk, allowing to slightly increase non-bow range weapons attack. Shield Combat: You’ve chosen the 'Shield Combat' perk, allowing to riposte with a shield bash when you block an attack. Also minimaly improve block chance. Shield Expertise: You’ve chosen the 'Shield Expertise' perk, allowing to increase you armor when using shield. Shield Grandmastery: You’ve chosen the 'Shield Grandmastery' perk, lowering wrath cost and increasing block chance as long as you’re wielding a shield (Toughness-based). Shield Harmony: You’ve chosen the 'Shield Harmony' perk, allowing to reduce recived phys damage when using shield. Shield Mastery: You’ve chosen the 'Shield Mastery' perk, increasing block chance by up to 10% as long as you’re wielding a shield (Toughness-based). Shield Slam: You’ve chosen the 'Shield Slam' perk. Stun diminishing returns is reduced by 50% and shield bash damage is increased by 20%. Shield Ward: You’ve chosen the 'Shield Ward' perk, allowing to lower chance to be knocked back or disarmed when using shield. Shoot the load and hit the road: You’ve chosen the 'Shoot the load and hit the road' perk, removing penalty to libido and slight boosting speed. Speed +5%, Libido +5%. Silver for monsters: You’ve chosen the 'Silver for monsters' perk. Firearms deals 20% extra damage and 50% increased critical damage to demons and their corrupted servants. Skeleton Lord: You’ve chosen the 'Skeleton Lord' perk. You may now control up to 10 skeleton of each type. Allow to levitate all skeletons. Skipping Work: You’ve chosen the 'Skipping Work' perk, gaining +20% fatigue recovery rate. Slayer: You’ve chosen the 'Slayer' perk. Increase sneaky attack dmg by another 300% base value (7x). Slutty Simplicity: You’ve chosen the 'Slutty Simplicity' perk, granting increased tease effect when you are naked. Sneaky attack: You’ve chosen the 'Sneaky attack' perk. Strike the vitals of a stunned, blinded or distracted opponent for heavy damage (2x). Sniper’s Friend: You’ve chosen the 'Sniper’s Friend' perk, gaining +10% range phys dmg. Soaring Blades: You’ve chosen the 'Soaring Blades' perk. Reduce SF cost of attacking with flying swords or flying on them by 20% per each stage of dantain attained. Soldier’s Friend: You’ve chosen the 'Soldier’s Friend' perk, gaining +10% range phys dmg. Soul Ancestor: You’ve chosen the 'Soul Ancestor' perk, reaching 12th stage of soul cultivation! (+35 max Hunger, +140 max SF at lvl 72, 74, 76; +25% to max SF at lvl 72) Wisdom +5%. Soul Apprentice: You’ve chosen the 'Soul Apprentice' perk, reaching 1st stage of soul cultivation! (+20 max Hunger, +30 max SF at lvl 6, 8, 10; +10% to max SF at lvl 6) Wisdom +5%. Soul Elder: You’ve chosen the 'Soul Elder' perk, reaching 6th stage of soul cultivation! (+25 max Hunger, +80 max SF at lvl 36, 38, 40; +15% to max SF at lvl 36) Wisdom +5%. Soul Emperor: You’ve chosen the 'Soul Emperor' perk, reaching 11th stage of soul cultivation! (+35 max Hunger, +130 max SF at lvl 66, 68, 70; +25% to max SF at lvl 66) Wisdom +5%. Soul Exalt: You’ve chosen the 'Soul Exalt' perk, reaching 7th stage of soul cultivation! (+30 max Hunger, +90 max SF at lvl 42, 44, 46; +20% to max SF at lvl 42) Wisdom +5%. Soul King: You’ve chosen the 'Soul King' perk, reaching 10th stage of soul cultivation! (+35 max Hunger, +120 max SF at lvl 60, 62, 64; +25% to max SF at lvl 60) Wisdom +5%. Soul Overlord: You’ve chosen the 'Soul Overlord' perk, reaching 8th stage of soul cultivation! (+30 max Hunger, +100 max SF at lvl 48, 50, 52; +20% to max SF at lvl 48) Wisdom +5%. Soul Personage: You’ve chosen the 'Soul Personage' perk, reaching 2nd stage of soul cultivation! (+20 max Hunger, +40 max SF at lvl 12, 14, 16; +10% to max SF at lvl 12) Wisdom +5%. Soul Powered: You’ve chosen the 'Soul Powered' perk, gaining +10% max Soulforce. Max Soulforce +10%. Soul Scholar: You’ve chosen the 'Soul Scholar' perk, reaching 5th stage of soul cultivation! (+25 max Hunger, +70 max SF at lvl 30, 32, 34; +15% to max SF at lvl 30) Wisdom +5%. Soul Sprite: You’ve chosen the 'Soul Sprite' perk, reaching 4th stage of soul cultivation! (+25 max Hunger, +60 max SF at lvl 24, 26, 28; +15% to max SF at lvl 24) Wisdom +5%. Soul Tyrant: You’ve chosen the 'Soul Tyrant' perk, reaching 9th stage of soul cultivation! (+30 max Hunger, +110 max SF at lvl 54, 56, 58; +20% to max SF at lvl 54) Wisdom +5%. Soul Warrior: You’ve chosen the 'Soul Warrior' perk, reaching 3rd stage of soul cultivation! (+20 max Hunger, +50 max SF at lvl 18, 20, 22; +10% to max SF at lvl 18) Wisdom +5%. Soul of Steel: You’ve chosen the 'Soul of Steel' perk, gaining +10% melee phys dmg. Spectre: You’ve chosen the 'Spectre' perk. You have mastered dematerialization, so now you can use it to avoid incoming attacks (+10% to dodge chance) and slip from enemy grasp (you can try to possess during struggle, and even if not successfull you’ll escape from constriction). Speed Demon: You’ve chosen the 'Speed Demon' perk, allowing you to use your speed when attacking with smaller than large melee weapons. Speedy Recovery: You’ve chosen the 'Speedy Recovery' perk, boosting your fatigue recovery rate! Speedy Recuperation: You’ve chosen the 'Speedy Recuperation' perk, boosting your fatigue recovery rate! Speedy Rejuvenation: You’ve chosen the 'Speedy Rejuvenation' perk, boosting your fatigue recovery rate! Spellarmor: You’ve chosen the 'Spellarmor' perk. You start every battle with Charge Armor effect, as long as your Lust is not preventing you from casting it before battle. Spellpower: You’ve chosen the 'Spellpower' perk. Thanks to your sizeable intellect and willpower, you are able to more effectively use magic, boosting base spell effects by 10% and mana pool by 45. Spellpower: Healing: You’ve chosen the 'Spellpower: Healing' perk. Thanks to your sizeable intellect and willpower, you are able to more effectively use magic, boosting base healing spell effects by 20% and mana pool by 90. Spellsword: You’ve chosen the 'Spellsword' perk. You start every battle with Charge Weapon effect, as long as your Lust is not preventing you from casting it before battle. Spin Attack: You’ve chosen the 'Spin Attack' perk, learning to use your wings to use Wing Slam attack when in air. Spirited Dive: You’ve chosen the 'Spirited Dive' perk, learning to perform terrifying dive-bomb attack. (AoE dmg on Great Dive) Spy’s Enemy: You’ve chosen the 'Spy’s Enemy' perk, gaining +10% range phys dmg. Staff Channeling: You’ve chosen the 'Staff Channeling' perk. Melee attacks with staffs would turn to ranged magic bolts. In addition to hitting an enemy next to you, they would enable hitting enemies out of your reach (for ex. flying enemies). Starlight Strikes: You’ve chosen the 'Starlight Strikes' perk, increasing the attack damage for small weapons. Steel Impact: You’ve chosen the 'Steel Impact' perk. Increasing damage of your weapon and shield. Steel Storm: You’ve chosen the 'Steel Storm' perk. Gain two (or four/six if PC normaly attack 5+/9+ times per turn) extra attack when dual wielding. Straddle: You’ve chosen the 'Straddle' perk, allowing you to further tease your stunned foe through devastating grappling techniques. Strong Back 2: Strong Harder: You’ve chosen the 'Strong Back 2: Strong Harder' perk, enabling a seventh item slot. Strong Back 3: Strong Hardest: You’ve chosen the 'Strong Back 3: Strong Hardest' perk, enabling a eighth item slot. Strong Back: You’ve chosen the 'Strong Back' perk, enabling a sixth item slot. Strong Elemental Bond (Ex): You’ve chosen the 'Strong Elemental Bond (Ex)' perk, enhancing your connection with elementals and lowering mana needed to maintain bonds. Strong Elemental Bond (Su): You’ve chosen the 'Strong Elemental Bond (Su)' perk, enhancing your connection with elementals and lowering mana needed to maintain bonds. Strong Elemental Bond: You’ve chosen the 'Strong Elemental Bond' perk, enhancing your connection with elementals and lowering mana needed to maintain bonds. Stronger Elemental Bond (Ex): You’ve chosen the 'Stronger Elemental Bond (Ex)' perk, futher enhancing your connection with elementals. Stronger Elemental Bond (Su): You’ve chosen the 'Stronger Elemental Bond (Su)' perk, futher enhancing your connection with elementals. Stronger Elemental Bond: You’ve chosen the 'Stronger Elemental Bond' perk, futher enhancing your connection with elementals. Strongest Elemental Bond (Ex): You’ve chosen the 'Strongest Elemental Bond (Ex)' perk, reaching near the peak of connection strength with your elementals. Strongest Elemental Bond (Su): You’ve chosen the 'Strongest Elemental Bond (Su)' perk, reaching near the peak of connection strength with your elementals. Strongest Elemental Bond: You’ve chosen the 'Strongest Elemental Bond' perk, reaching near the peak of connection strength with your elementals. Studious: You’ve chosen the 'Studious' perk, gaining +10% max Mana. Max Mana +10%. Super Charged Core: You’ve chosen the 'Super Charged Core' perk, learning how to make core charging more effective. Even to be able damage enemeis highly resistant to physical attacks. Super Sensual: You’ve chosen the 'Super Sensual' perk, lowering by another ~33% needed exp to lvl-up tease, increasing max tease lvl cap to 70, increasing a bit lust dmg when tease chance is above 100% and +2 more tease exp after succes. Superior Endurance: You’ve chosen the 'Superior Endurance' perk. Thanks to your superior physical conditioning, your maximum fatigue has been increased by 500! Max Fatigue +500. Superior Self-Control: You’ve chosen the 'Superior Self-Control' perk. Thanks to your superior mental conditioning, your maximum lust has been increased by 750! Max Lust +750. Superior Spirituality: You’ve chosen the 'Superior Spirituality' perk. Thanks to your superior mystical conditioning, your maximum mana has been increased by 2250! Max Mana +2250. Superior Tranquilness: You’ve chosen the 'Superior Tranquilness' perk. Thanks to your superior anger managment training, your maximum wrath has been increased by 1250! Max Wrath +1250. Surgeon: You’ve chosen the 'Surgeon' perk, increasing HP gains by 20%. Surgeon’s Aide: You’ve chosen the 'Surgeon’s Aide' perk, increasing HP gains by 20%. Survivalist 2: You’ve chosen the 'Survivalist 2' perk. With this perk, your hunger rate is reduced by another 20%. Survivalist 3: You’ve chosen the 'Survivalist 3' perk. With this perk, your hunger rate is reduced second time by another 20%. Survivalist: You’ve chosen the 'Survivalist' perk. With this perk, your hunger rate is reduced by 20%. Swift casting: You’ve chosen the 'Swift casting' perk, allowing to cast one of simple spells after melee attack. Tactician: You’ve chosen the 'Tactician' perk, increasing physical critical hit chance by up to 10% (Intelligence-based). Tainted Magazine: You’ve chosen the 'Tainted Magazine' perk. Increase reload cost by 2 and doubles max ammo (200% of base ammo count). Taking a Break: You’ve chosen the 'Taking a Break' perk, gaining +20% fatigue recovery rate. Tank I: You’ve chosen the 'Tank I' perk, granting +12 extra maximum HP for each point of toughness. Tank II: You’ve chosen the 'Tank II' perk, granting +12 extra maximum HP for each point of toughness. Tank III: You’ve chosen the 'Tank III' perk, granting +12 extra maximum HP for each point of toughness. Tank IV: You’ve chosen the 'Tank IV' perk, granting +12 extra maximum HP for each point of toughness. Tank V: You’ve chosen the 'Tank V' perk, granting +12 extra maximum HP for each point of toughness. Tank VI: You’ve chosen the 'Tank VI' perk, granting +12 extra maximum HP for each point of toughness. Teacher: You’ve chosen the 'Teacher' perk, gaining +10% max Mana. Max Mana +10%. Temporal Golems Restructuration (Ex): You’ve chosen the 'Temporal Golems Restructuration' perk, adding option to make faster and more temporary golems at once and have option to send them all at once to attack. (+10 to max limit of stored temporary stone golems) Temporal Golems Restructuration: You’ve chosen the 'Temporal Golems Restructuration' perk, adding option to make faster and more temporary golems at once and have option to send more of them at once to attack. (+5 to max limit of stored temporary stone golems) Third Ring: You’ve chosen the 'Third Ring' perk, reaching advanced understanding of magic pools to allow you equip third ring. Thirst for blood: You’ve chosen the 'Thirst for blood' perk, increasing damage done by bleed effects. Thunderous Strikes: You’ve chosen the 'Thunderous Strikes' perk, increasing normal damage by 20% while your strength is over 80. Tongs: You’ve chosen the 'Tongs' perk, increasing armor proficiency. (+5% phys/mag resistance) Tornado: You’ve chosen the 'Tornado' perk, increasing damage by aoe specials like whirlwind. Tough Hide: You’ve chosen the 'Tough Hide' perk, increase your armor and magic resistance as long you have any natural armor! Tracheal System (Evolved): You’ve chosen the 'Tracheal System (Evolved)' perk, continuous exposition to insectoidal changes caused your tracheal system evolution into more complete form. Strength +5%. Tracheal System (Final Form): You’ve chosen the 'Tracheal System (Final Form)' perk, continued exposition to insectoidal changes caused your tracheal system evolution into it final form. Speed +10%. Tracheal System: You’ve chosen the 'Tracheal System' perk, by becoming much more insect-like your body started to denvelop crude version of insects breathing system. Traditional Mage I: You’ve chosen the 'Traditional Mage I' perk, boosting your base spell effects while using a staff and either a tome or no ranged weapon. Traditional Mage II: You’ve chosen the 'Traditional Mage II' perk, boosting your base spell effects while using a staff and either a tome or no ranged weapon. Traditional Mage III: You’ve chosen the 'Traditional Mage III' perk, boosting your base spell effects while using a staff and either a tome or no ranged weapon. Traditional Mage IV: You’ve chosen the 'Traditional Mage IV' perk, boosting your base spell effects while using a staff and either a tome or no ranged weapon. Traditional Mage V: You’ve chosen the 'Traditional Mage V' perk, boosting your base spell effects while using a staff and either a tome or no ranged weapon. Traditional Mage VI: You’ve chosen the 'Traditional Mage VI' perk, boosting your base spell effects while using a staff and either a tome or no ranged weapon. Transference: You’ve chosen the 'Transference' perk, granting ability to transfer your own arousal to your opponent. Triple Attack (Large): You’ve chosen the 'Triple Attack (Large)' perk. This allows you to make three melee attacks with large weapons. Max Wrath +100. Triple Attack (Small): You’ve chosen the 'Triple Attack (Small)' perk. This allows you to make three melee attacks with small weapons. Triple Attack: You’ve chosen the 'Triple Attack' perk. This allows you to make three melee attacks with non-large weapons. Max Wrath +50. Triple Strike: You’ve chosen the 'Triple Strike' perk. This allows you to make three range attacks. Twin Riposte: You’ve chosen the 'Twin Riposte' perk. Upon a successful parry when dual wielding deal two attack. Unbreakable bind: You’ve chosen the 'Unbreakable bind' perk. Improves all binding abilities efficiency by 100%. Unhindered: You’ve chosen the 'Unhindered' perk, granting chance to evade when you are naked. Unlimited rage: You’ve chosen the 'Unlimited rage' perk, wrath generated by base melee/range attacks and abilities increases by 100%. Unlock: Ardor (2nd Stage): You’ve chosen the 'Unlock: Ardor (2nd Stage)' perk, allowing you to increase passive Lust gains on lvl-up! Max Lust per level +3. Unlock: Ardor (3rd Stage): You’ve chosen the 'Unlock: Ardor (3rd Stage)' perk, allowing you to increase passive Lust gains on lvl-up! Max Lust per level +3. Unlock: Ardor (4th Stage): You’ve chosen the 'Unlock: Ardor (4th Stage)' perk, allowing you to increase passive Lust gains on lvl-up! Max Lust per level +3. Unlock: Ardor (1st Stage): You’ve chosen the 'Unlock: Ardor (1st Stage)' perk, allowing you to increase passive Lust gains on lvl-up! Max Lust per level +3. Unlock: Body (2nd Stage): You’ve chosen the 'Unlock: Body (2nd Stage)' perk, allowing you to increase passive HP gains on lvl-up! Unlock: Body (3rd Stage): You’ve chosen the 'Unlock: Body (3rd Stage)' perk, allowing you to increase passive HP gains on lvl-up! Unlock: Body (4th Stage): You’ve chosen the 'Unlock: Body (4th Stage)' perk, allowing you to increase passive HP gains on lvl-up! Unlock: Body (1st Stage): Unlocking body potential grants additional 60 HP on each lvl-up (retroactive effect). Unlock: Endurance (2nd Stage): You’ve chosen the 'Unlock: Endurance (2nd Stage)' perk, allowing you to increase passive Fatigue gains on lvl-up! Max Fatigue per level +5. : Unlock: Endurance (1st Stage), Speed 125, Level 30. Unlock: Endurance (3rd Stage): You’ve chosen the 'Unlock: Endurance (3rd Stage)' perk, allowing you to increase passive Fatigue gains on lvl-up! Max Fatigue per level +5. : Unlock: Endurance (2nd Stage), Speed 230, Level 60. Unlock: Endurance (4th Stage): You’ve chosen the 'Unlock: Endurance (4th Stage)' perk, allowing you to increase passive Fatigue gains on lvl-up! Max Fatigue per level +5. : Unlock: Endurance (3rd Stage), Speed 335, Level 90. Unlock: Endurance (1st Stage): You’ve chosen the 'Unlock: Endurance (1st Stage)' perk, allowing you to increase passive Fatigue gains on lvl-up! Max Fatigue per level +5. Unlock: Force (2nd Stage): You’ve chosen the 'Unlock: Force (2nd Stage)' perk, allowing you to increase passive Mana gains on lvl-up! Max Mana per level +10. Unlock: Force (3rd Stage): You’ve chosen the 'Unlock: Force (3rd Stage)' perk, allowing you to increase passive Mana gains on lvl-up! Max Mana per level +10.
 * Requires: Level 18, Strength 60, Toughness 60, Whirlwind and Job: Warlord.
 * Requires: Job: Ranger, Speed 75, Level 12.
 * Requires: Intellect 25.
 * Requires: Level 180, Dean.
 * Requires: Free Prestige Job Slot, Job: Sorcerer and Job: Hunter, Speed 200, Intellect 150, Level 54.
 * Requires: Free Prestige Job Slot, Job: Enchanter and Job: Guardian, Intellect 200, Level 54, Finished a certain paladin quest line up to the second part of the training.
 * Requires: Free Prestige Job Slot, Job: Swordsman and Job: Guardian, Berserker or `, Strength 200, Level 54.
 * Requires: Free Prestige Job Slot, Job: Eromancer and Job: Guardian, Libido 200, Level 42.
 * Requires: Free Prestige Job Slot, Archmage, Elemental Contract Rank 7, Wisdom 200, Level 54.
 * Requires: Free Prestige Job Slot, Daoist: Apprentice Stage and Job: Golemancer, Intellect 125, Wisdom 175, Level 54.
 * Requires: Free Prestige Job Slot, Job: Knight and Job: Warrior, Toughness 200, Level 54.
 * Requires: Free Prestige Job Slot, Flesh Body: Apprentice Stage and Job: Monk, Wisdom 200, Level 54.
 * Requires: Free Prestige Job Slot, Strength 200, Intellect 150, Level 54, Get menthorship from one of the two greatest mages in mareth..
 * Requires: Free Prestige Job Slot, Job: Dervish and Job: Warrior and Dual Wield, Speed 200, Level 54.
 * Requires: Free Prestige Job Slot, Grand Archmage (3rd Circle) and Job: Eromancer, Intellect 200, Level 54, Finished a certain black mage quest line up to the third part of the training.
 * Requires: Level 42, Acolyte.
 * Requires: Job: Beast Warrior.
 * Requires: Primal Fury I, Level 2, New Game+ 1.
 * Requires: Primal Fury II, Level 4, New Game+ 2.
 * Requires: Primal Fury III, New Game+ 3.
 * Requires: Primal Fury IV, Level 8, New Game+ 4.
 * Requires: Primal Fury V, Level 10, New Game+ 5.
 * Requires: Tainted Magazine, Wisdom 100, Toughness 95, Speed 90, Level 36.
 * Requires: Level 72, Professor.
 * Requires: Level 42, Teacher.
 * Requires: Level 24, Amateur.
 * Requires: Divine armament, Intellect 275, Level 72.
 * Requires: Level 24, Soldier’s Friend.
 * Requires: Triple Attack (Small), Speed 70, Level 12.
 * Requires: Triple Attack, Speed 100, Level 18.
 * Requires: Speed Demon, Speed 120, Level 18.
 * Requires: Level 6.
 * Requires: Prestige Job: Berserker, Level 60.
 * Requires: Grand Archmage and Raging Inferno, Level 30, Intellect 150.
 * Requires: Grand Archmage (3rd Circle) and Raging Inferno (Ex), Level 54, Intellect 300.
 * Requires: Grand Mage and Channeling, Any fire spell, Level 12, Intellect 75.
 * Requires: Job: Gunslinger, Wisdom 35, Toughness 30, Speed 25, Level 12.
 * Requires: Level 6, Ratatoskr smarts, Squirrel/Ratatoskr race.
 * Requires: Level 18, Ratatoskr smarts (Evolved), Squirrel/Ratatoskr race.
 * Requires: Knowledge is power, Squirrel/Ratatoskr race.
 * Requires: Level 78, Flurry of Blows.
 * Requires: Speedy Recovery, Level 18.
 * Requires: Tank I, Toughness 60, Level 6.
 * Requires: Refined Body I, Toughness 80, Level 8, New Game+ 1.
 * Requires: Refined Body II, Toughness 100, Level 10, New Game+ 2.
 * Requires: Refined Body III, Toughness 120, New Game+ 3, Level 12.
 * Requires: Refined Body IV, Toughness 140, Level 14, New Game+ 4.
 * Requires: Refined Body V, Toughness 140, Level 16, New Game+ 5.
 * Requires: Level 72, Enchantment.
 * Requires: Toughness 50.
 * Requires: Regeneration I, Toughness 70, Level 2, New Game+ 1.
 * Requires: Regeneration II, Toughness 90, Level 4, New Game+ 2.
 * Requires: Regeneration III, Toughness 110, New Game+ 3, Level 6.
 * Requires: Regeneration IV, Toughness 130, Level 8, New Game+ 4.
 * Requires: Regeneration V, Toughness 150, Level 10, New Game+ 5.
 * Requires: Recuperation Sleep, Level 30.
 * Requires: Level 6.
 * Requires: Resistance I, Level 8, New Game+ 1.
 * Requires: Resistance II, Level 10, New Game+ 2.
 * Requires: Level 12, Resistance III, New Game+ 3.
 * Requires: Resistance IV, Level 14, New Game+ 4.
 * Requires: Resistance V, Level 16, New Game+ 5.
 * Requires: Job: Defender, Toughness 75, Level 12.
 * Requires: Speed 25.
 * Requires: Corruption 20, Corrupted Libido, Level 6.
 * Requires: Unbreakable bind, Level 54.
 * Requires: Level 102, Pastor.
 * Requires: Level 102, Refinement.
 * Requires: Level 6, Scylla Ink Glands, Scylla race.
 * Requires: Ink Spray, Scylla race.
 * Requires: Level 30.
 * Requires: Shield Combat, Level 72.
 * Requires: Corruption 15.
 * Requires: Job: Seducer, Libido 20.
 * Requires: Level 180, Pornstar.
 * Requires: Level 60, Prestige Job: Druid.
 * Requires: Job: Ranger.
 * Requires: Steel Impact, Level 66.
 * Requires: Job: Knight, Toughness 70, Level 12.
 * Requires: Shield Mastery, Toughness 100, Level 24.
 * Requires: Shield Expertise, Toughness 80, Level 18.
 * Requires: Job: Knight, Toughness 50, Level 6.
 * Requires: Level 12, Strength 80, Toughness 60.
 * Requires: Shield Grandmastery, Toughness 120, Level 30.
 * Requires: Level 6, Job: Leader, Intellect 60, Wisdom 60.
 * Requires: Expert Gunslinger, Wisdom 70, Toughness 65, Speed 60, Level 24.
 * Requires: Level 72, Bone soul.
 * Requires: Level 72, Taking a Break.
 * Requires: Deadly sneaker, Speed 120, Level 12.
 * Requires: Speed 80, Libido 50, Unhindered, Level 12.
 * Requires: Job: Rogue, Level 6.
 * Requires: Level 102, Engineer’s Friend.
 * Requires: Dantian and Flying Sword Path.
 * Requires: Level 6, History: Scout or Past Life: Scout.
 * Requires: Soul Emperor, Wisdom 400, Level 114.
 * Requires: Wisdom 20, Job: Soul Cultivator.
 * Requires: Soul Scholar, Wisdom 160, Level 45.
 * Requires: Soul King, Wisdom 360, Level 102.
 * Requires: Soul Elder and G class Heaven Tribulation Survivor, Wisdom 200, Level 54.
 * Requires: Soul Tyrant, Wisdom 320, Level 90.
 * Requires: Soul Exalt, Wisdom 240, Level 66.
 * Requires: Level 9, Soul Apprentice, Wisdom 40.
 * Requires: Level 180, Metamorphable.
 * Requires: Soul Sprite, Wisdom 140, Level 36.
 * Requires: Soul Warrior and H class Heaven Tribulation Survivor, Wisdom 100, Level 27.
 * Requires: Soul Overlord and F class Heaven Tribulation Survivor, Wisdom 280, Level 78.
 * Requires: Soul Personage, Wisdom 80, Level 18.
 * Requires: Level 180, Mind of Steel.
 * Requires: Level 6, Evade and Runner and Incorporeality.
 * Requires: Job: Dervish or Job: Rogue, Speed 90, Level 12.
 * Requires: Level 6.
 * Requires: Speedy Recovery, Level 18.
 * Requires: Speedy Recuperation, Level 30.
 * Requires: Level 18, Spellsword, Intellect 90, Charge Armor spell.
 * Requires: Job: Sorcerer, Intellect 50.
 * Requires: Level 6, Job: Healer, Wisdom 50.
 * Requires: Level 12, Job: Enchanter and Channeling, Intellect 80, Charge spell.
 * Requires: Level 18, Aerobatics, Strength 60, Speed 60.
 * Requires: Level 6, Aerial Combat.
 * Requires: Level 180, Sniper’s Friend.
 * Requires: Channeling, Intellect 60, Level 6.
 * Requires: Job: Rogue, Speed 60, Level 6.
 * Requires: Prestige Job: Sentinel, Level 60.
 * Requires: Level 60, Prestige Job: Tempest.
 * Requires: Job: Courtesan, Libido 75, Level 12.
 * Requires: Level 2, Strong Back, Strength 40.
 * Requires: Level 4, Strong Back 2: Strong Harder, Strength 60.
 * Requires: Strength 20.
 * Requires: Strong Elemental Bond and Elemental Contract Rank 5, Wisdom 125, Level 24.
 * Requires: Strong Elemental Bond (Ex) and Elemental Contract Rank 7, Wisdom 175, Level 36.
 * Requires: Elemental Contract Rank 3, Wisdom 75, Level 12.
 * Requires: Stronger Elemental Bond and Elemental Contract Rank 13, Wisdom 325, Level 72.
 * Requires: Stronger Elemental Bond (Ex) and Elemental Contract Rank 16, Wisdom 400, Level 90.
 * Requires: Strong Elemental Bond (Su) and Elemental Contract Rank 10, Wisdom 250, Level 54.
 * Requires: Strongest Elemental Bond and Elemental Contract Rank 24, Wisdom 600, Level 138.
 * Requires: Strongest Elemental Bond (Ex) and Elemental Contract Rank 28, Wisdom 700, Level 162.
 * Requires: Stronger Elemental Bond (Su) and Elemental Contract Rank 20, Wisdom 500, Level 90.
 * Requires: Level 6, History: Scholar or Past Life: Scholar.
 * Requires: Level 18, Intellect 90, Wisdom 90, Expert Golem Maker and Charged Core.
 * Requires: Sensual, Libido 40.
 * Requires: Toughness 210, Strength 140, Half-step-to Superior Endurance, Level 36.
 * Requires: Libido 210, Intellect 140, Half-step-to Superior Self-Control, Level 36.
 * Requires: Wisdom 140, Intellect 210, Half-step-to Superior Spirituality, Level 36.
 * Requires: Strength 210, Toughness 70, Speed 70, Half-step-to Superior Tranquilness, Level 36.
 * Requires: Level 180, Surgeon’s Aide.
 * Requires: Level 102, Paramedic.
 * Requires: Level 12, Hunger enabled, Survivalist.
 * Requires: Level 18, Hunger enabled, Survivalist 2.
 * Requires: Level 6, Hunger enabled.
 * Requires: Level 60, Prestige Job: Spell-Knight, Whitefire or Ice Spike or Lightning Bolt or Darkness Shard spell.
 * Requires: Intellect 50, Level 6.
 * Requires: Amateur Gunslinger, Wisdom 55, Toughness 50, Speed 45, Level 18.
 * Requires: Level 42, Lying Down.
 * Requires: Job: Guardian, Toughness 25.
 * Requires: Tank I, Toughness 40, Level 2, New Game+ 1.
 * Requires: Tank II, Toughness 55, Level 4, New Game+ 2.
 * Requires: Tank III, Toughness 70, New Game+ 3, Level 6.
 * Requires: Tank IV, Toughness 85, Level 8, New Game+ 4.
 * Requires: Tank V, Toughness 100, Level 10, New Game+ 5.
 * Requires: Level 24, Studious.
 * Requires: Level 54, Intellect 160, Wisdom 160, Temporal Golems Restructuration and Grand-Master Golem Maker.
 * Requires: Level 30, Intellect 110, Wisdom 110, Master Golem Maker.
 * Requires: Level 60, Second Ring.
 * Requires: Level 6, Strength 75, Job: Warrior.
 * Requires: Level 6, Strength 80, Job: Warrior.
 * Requires: Level 6, History: Smith or Past Life: Smith.
 * Requires: Level 24, Strength 75, Toughness 75, Job: Warlord.
 * Requires: Job: Beast Warrior, Toughness 30.
 * Requires: Level 6, Tracheal System, Any insect race.
 * Requires: Level 24, Tracheal System (Evolved), Any insect race.
 * Requires: Any insect race.
 * Requires: Level 18, Grand Mage, Intellect 80.
 * Requires: Level 20, Traditional Mage I, Intellect 100, New Game+ 1.
 * Requires: Level 22, Traditional Mage II, Intellect 120, New Game+ 2.
 * Requires: Level 24, Traditional Mage III, Intellect 140, New Game+ 3.
 * Requires: Level 26, Traditional Mage IV, Intellect 160, New Game+ 4.
 * Requires: Level 28, Traditional Mage V, Intellect 180, New Game+ 5.
 * Requires: Job: Eromancer, Level 12, Libido 50, Arouse spell.
 * Requires: Double Attack (Large), Strength 125, Speed 100, Level 24.
 * Requires: Double Attack (Small), Speed 55, Level 12.
 * Requires: Double Attack, Speed 75, Level 12.
 * Requires: Double Strike, Speed 75, Level 12.
 * Requires: Level 72, Parry and Blade Barrier.
 * Requires: Prestige Job: Bindmaster, Level 48.
 * Requires: Speed 75, Evade, Level 6.
 * Requires: Level 18, Strength 60, Furious strikes.
 * Requires: Unlock: Ardor (1st Stage), Libido 125, Level 30.
 * Requires: Unlock: Ardor (2nd Stage), Libido 230, Level 60.
 * Requires: Unlock: Ardor (3rd Stage), Libido 335, Level 90.
 * Requires: Libido 20.
 * Requires: Unlock: Body (1st Stage), Toughness 125, Level 30.
 * Requires: Unlock: Body (2nd Stage), Toughness 230, Level 60.
 * Requires: Unlock: Body (3rd Stage), Toughness 335, Level 90.
 * Requires: Speed 20.
 * Requires: Unlock: Force (1st Stage), Intellect 125, Level 30.
 * Requires: Unlock: Force (2nd Stage), Intellect 230, Level 60.